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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2006


March 29, 2006 10:18 AM | Tim W.

Click here for a sneak peek at Urbansquall's next multiplayer game, Little Ice Breakers.

Looks like an online version of Bomberman.

Pixel's new shooter will have power-ups but no saves or continues. [Shih Tzu, Pixel's development diary]

Super Juno available again. Now with online high score table. [Super Juno review]

Gamecloud interviews Wildsnake Software.

Escort Wing now has it's own web site.
[Escort Wing review]

Femo Duo Entertainment is currently developing Combat of the Quests using Blitz Basic. Responsible for the AGI-style adventure game Enclosure, their latest project features plenty of characters from earlier Sierra's Quest series in a fight to the death.

Contest alert. Win a free key-code for LittleWing's Fairy Tower by answering a questionnaire. [Monster Fair review]

A preview of Al Emmo and the Lost Dutchman's Mine can be found here.

Tikiballs: Curse of Tane

March 29, 2006 9:18 AM | Tim W.

Tikiballs: Curse of Tane is an interesting Flash offering from Urbansquall, creator of the popular online Advance Wars clone called Battalion.

The objective of the game is to bounce a tikiball to the exit by drawing paddles using the mouse. A mix of gameplay elements from both iWin's Incredible Ink and Ikaruga, you can alternate between a dark or light tikiball by pressing the space bar. The tikiball can only destroy bricks of the opposite color, and absorb green balls of the same color as indicated by it's circled star. The only way to touch red balls safely without losing a life is by matching it's color before bouncing off them.

Some levels require certain tasks to be completed, such as breaking a number of blocks or absorbing green balls of a particular color. These requirements are outlined by the four icons shown on the right side of the screen.

You can use the magic bottle to trade for power-ups such as a magnet to attract the tikiball to your cursor, temporary invulnerability, superballs which destroy bricks with one touch and even extra lives. Fill up the bottle by destroying bricks or absorbing green balls. Unfortunately, the extra lives do not carry over to the next stage.

Name: Tikiballs: Curse of Tane
Developer: Urbansquall
Category: Action
Type: Flash
Size: 3MB

Lethal Application

March 27, 2006 9:58 AM | Tim W.

Lethal Application is another platformer from Japan that introduces a unique gameplay system for moving your character around each stage. Instead of a jump button that most players are accustomed to, we have here a weapon so strong that it's recoil effect can propel the protagonist in the opposite direction.

Using the weapon does deplete your energy resources, which fortunately can be replenished by collecting certain items scattered around the area. Press the Z key to shoot and the X key to activate your special move. You can swap special moves by pressing the C key but only after acquiring it's corresponding power-ups.

The demo can be acquired from this page by clicking on the first download link.

Name: Lethal Application
Developer: DAISESSEN
Category: Action
Type: Demo
Size: 30MB

Endless Fire

March 27, 2006 9:18 AM | Tim W.

Endless Fire is a shooter inspired by Kenta Cho's games, where enemies are generated based on several generic rules resulting in different enemy patterns for each playthrough.

Players can alternate between two types of shots during play by using either the Z or X key. According to the instructions, you have a limited number of shields at your disposal but this is not true in the version available for download. This takes away practically any challenge whatsoever on offer unless players decide not to activate them however tempting it might be.

Progress is saved every twentieth stage when all ships are lost in battle and the game ends. In summary, Endless Fire has potential to be a very playable shooter with a few minor tweaks.

Name: Endless Fire
Developer: Codespace
Category: Shooter
Type: Freeware
Size: 5MB


March 25, 2006 10:18 AM | Tim W.

Eets to be released on March 27th.

The Gamer's Quarter issue five is out.

Planetfreeplay interviews Ominous Development.

The official web site for the Katamari Damacy series is closed.
[Zack's blog]

BreakQuest developer interviewed.
[BreakQuest review]

Gnome's Lair reviews Spooks.
[Spooks review]

Nearly Departed demo now available. [GotNext interview]

Sorry for not doing any obscure Japanese game reviews. Coming soon!

Russell Carroll of Game Tunnel joins Reflexive Entertainment. Congratulations!

Studio Trophis is back online.

Shoot the Core blog updated.

Sky Puppy

March 25, 2006 9:18 AM | Tim W.

Sky Puppy is an updated version of the original Retro Remakes' One Switch Competition entry, in which it earned a respectable sixth place finish.

Requiring only one button to play, your objective is to guide Wilford the SkyPuppy as he floats his way through forty-five different stages while grabbing as many doggie treats as possible during his journey. The game only ends if you run out of time, although valuable seconds can be earned by collecting bones.

Wilford's horizontal movements can be controlled by using the blue arrows scattered in each level. When in contact with these arrows, he will be pushed in the direction that the arrow is pointing to. His flight speed is determined by how long he is in contact with the arrows.

The game is very pleasing to the eye and does offer a decent challenge. A welcomed change is that the trial version is not time limited, allowing for multiple retries. Like Titan Attacks, it's going for only ten bucks which is half the price of most casual games in the market.

Name: Sky Puppy
Developer: StarQuail Productions
Category: Action
Type: Demo
Size: 5MB


March 25, 2006 9:02 AM | Tim W.

Expect a new version of Vector Infector to be released soon.
[Vector Infector review]

the2bears is doing a complete shmup dev competition entries coverage.

Game Tunnel Monthly Round-Up for the month of March is up.

Worth mentioning again. Twin Seeds updated to version 2.10.
[Twin Seeds review]

Kojima Productions updated with it's first MGS Passport.

Mighty Rodent is the latest addition to Reflexive Arcade's catalogue of games. [Mighty Rodent review]

Mighty Rodent

March 23, 2006 9:28 AM | Tim W.

Mighty Rodent is the latest release from Jagged Blade Software, which plays pretty much like PopCap's Heavy Weapon. The percentage completed indicator shown at the top of the screen is a welcomed change, and no longer do you have to struggle with hitting ground units.

Some of the enemy projectiles do blend in with the background, making it difficult to distinguish at times thus complicating the task of avoiding them. The backgrounds are reused a little too much for my liking, and it's quite obvious that not enough enemy sprites were made for this game. It stretches a bit thin at times, and players would probably be shooting at the same enemies in just about every stage.

Reminds me of Silkworm, minus the helicopter.

Name: Mighty Rodent
Developer: Jagged Blade Software
Category: Shooter
Type: Demo
Size: 10MB


March 22, 2006 9:18 AM | Tim W.

Switchball is basically a remake of Crazyball, both from Atomic Elbow but using different engines. The original was pretty impressive in terms of graphics but amazingly everything looks even better in the sequel, partly thanks to the capabilities of a new engine and reworked textures.

Your task is to guide a ball around various traps, contraptions and obstacles. A morph machine can be used to change your ball's properties, which is a requirement in some situations to successfully navigate around some of the floating maze.

The ball can be steered by using either the mouse or arrow keys, although keyboard controls are recommended as they're more accurate. It's difficult to judge the game based on one level, but things do look extremely promising with twenty levels planned for the final release.

Name: Switchball
Developer: Atomic Elbow
Category: Puzzle
Type: Demo
Size: 50MB


March 22, 2006 9:05 AM | Tim W.

Steam Brigade updated to version 1.0.2.

Mexican Motor Mafia reached 100,000 downloads.

The White Chamber soundtrack now available for download.

Expect a new release from Bernie in a few week's time.

Dink Smallwood updated to version 1.08.

Tiny Mantis is working on a card game.

Indiana Jones and the Fountain of Youth demo to be released soon.

Liberation Games' Kingdom Elemental will be published by Chronic Logic. [Aquatic Sun review]

Ocean Express from Hipsoft looks to be the sequel to Puzzle Express.

Grid Assault updated to version 0.61.
[Grid Assault review]

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