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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2006


April 24, 2006 9:18 AM | Tim W.

Nano StrikeDakurv releases two new screenshots for Nano Strike.

Stuck in Invader? Here's a map.
[Jaywalker, Space Intruders review]

PyWeek 2 competition results are in.

Clickzine launched. An excellent publication containing reviews and previews of klik games, interviews and even ratings. [I'm O.K., Lyle in Cube Sector, Super Juno, Treasure Tower, Evolutions review]

NoahNoah, an AGS game still in production, has some pretty amazing screenshots.

Solidland Interactive releases The Long Trip.

Shroo 'Man is the latest project from the developer of Cave Jumper. [Cave Jumper review]

Dungeon TV Easter Special

April 24, 2006 8:58 AM | Tim W.

Dungeon TV Easter Special was originally a TDC Christmas Competition entry, with decent puzzles disguised as a dungeon romp for a reality television show. Not a lot of levels in this one, but you get to alternate between two characters by pressing the shift key at any time.

The objective of the game is to get both of them to the exit. A bit like Chip's Challenge, really.

Name: Dungeon TV Easter Special
Developer: Hayo van Reek
Category: Puzzle
Type: Freeware
Size: 1MB

Nest of Moai

April 24, 2006 8:18 AM | Tim W.

Japanese developers are pretty obsessed with Moai statues. Nest of Moai is basically an entire game based on the objective of touching these strange structures with your mouse cursor.

Move your cursor over as many statues as possible in thirty seconds, although these tiny little guys will attempt to make matters difficult by popping up in odd places. Large statues require some rubbing, but they do contribute quite a bit to your score.

Name: Nest of Moai
Developer: SKT
Category: Action
Type: Flash
Size: 1MB

Alexey's Dwice

April 24, 2006 8:08 AM | Tim W.

Alexey's Dwice is a result of the collaborative effort between WildSnake Software and Alexey Pajitnov, the creator of Tetris. The objective of the game is to match shapes to remove them before they reach the bottom of the screen, thus destroying one of the tribe's houses in the process.

Click on two similar shapes to remove them, and earn additional bonuses by finding matches with the same color.

There are several power-ups to collect including one that will repair the houses. Some can be used to remove several shapes at once or break them into smaller pieces.

Name: Alexey's Dwice
Developer: WildSnake Software
Category: Puzzle
Type: Demo
Size: 15MB

On a Rainy Day

April 23, 2006 8:18 AM | Tim W.

On a Rainy Day is a rather unique game submitted by Shalin Shodhan featuring lots of disembodied hands, paper boats and umbrellas. Your objective is to protect the lightweight vessels from being flooded with rainwater, by dragging any of the connected palms to pick up parasols and form a makeshift roof.

Right click on any hand holding an umbrella to drop it back into the water. The gameplay is every bit as interesting as it sounds.

Name: On a Rainy Day
Developer: Shalin Shodhan
Category: Puzzle
Type: Freeware
Size: 10MB

FishMan 2 - The Pirate Treasure

April 22, 2006 8:18 AM | Tim W.

FishMan 2 - The Pirate Treasure is a four level platformer that plays a lot like Nintendo's classic Mario series. Hold the left or right arrow key to run in one direction and press the Z, space or up arrow key to jump. A few platforms can only be reached if some forward momentum is gained before executing a leap.

It's advisable to set your display to a lower resolution before starting the game, because there are no configurable options for full screen or a larger display window. A pretty good effort, although there are one or two minor glitches to watch out for.

Name: FishMan 2 - The Pirate Treasure
Developer: kaykoo
Category: Platform
Type: Freeware
Size: 1MB


April 22, 2006 8:08 AM | Tim W.

Ifrit is a horizontal shooter developed by ZAC SOFT, music contributor for Guardian of Paradise. Your mission involves flying an outdated ship in an attempt to repel the alien invasion.

The obsolete craft only has a beam outfitted with no room for additional equipment, hence the absence of power-ups or smartbombs. Press the Z key to shoot and C to pause.

Each level ends with a boss encounter and you can continue from any stage previously attempted. The translated manual can be found on this page.

Name: Ifrit
Developer: ZAC SOFT
Category: Shooter
Type: Freeware
Size: 1MB

Kill Your Television

April 21, 2006 8:18 AM | Tim W.

Kill Your Television is the latest release from dessgeega, a game which only took her two days to code. Though minimalistic, the gameplay does bear some resemblance to Every Extend.

Invading television ad commercials and junk programming are attempting to influence your brain, rightly represented by a miniscule green dot in the middle of the screen. Use your telekinetic powers to disable these harmful objects and save the world, or at least yourself.

Shooting a television twice will cause it to explode, sending shrapnels in opposing directions. Other televisions hit by these shrapnels would either be deactivated or blow up as well, setting off a chain reaction and increasing your multiplier bonus.

Name: Kill Your Television
Developer: dessgeega
Category: Action
Type: Freeware
Size: 5MB


April 20, 2006 9:18 AM | Tim W.

Soft LandingNew Soft Landing screenshots over at Shmup Dev. Demo to be released soon.

Soft Landing's development diary can be found here.

Cave Journal points out a newly added pic to Pixel's web site.

Phil Hassey and gang releases Watermelons, a post-PyWeek 2 game.

An interview with Jeff Smith, the creator of Bone, can be found over at Adventure Gamers.

Nano StrikeDakurv releases new screenshot for his latest project, Nano Strike.

eXceed gets a new patch. [eXceed review]

Ovine's Paradroid remake released.

A walkthrough for Indiana Jones and the Crown of Solomon can be found here.

Bone: The Great Cow Race

April 19, 2006 8:58 AM | Tim W.

Bone: The Great Cow Race is the second videogame adaptation of Jeff Smith's popular comic book series. The storyline is practically taken right out of the original print, although new characters, conversation threads and puzzles have been included to make the experience feel much more like a complete adventure instead of a simple narrative.

A large portion of the game allow players to switch between the three cousins at any time, much like Day of the Tentacle. Sometimes, it's imperative to complete a task with one of the Bones for another to solve a puzzle.

The voice acting is excellent in most places, which holds true particularly when it comes to Fone Bone, Smiley and Phoney Bone. Telltale Games have included not one, nor two, but at least three different descriptions for just about every object that can be interacted with. It's commendable that they have taken the effort to create a little realism in the game because most people don't repeat what they say anyway.

Granted, not all players will exhaust every option available to them though it does help to create a sense of immersion. This chapter is memorable for it's humor in just about every page, and fans of the book will recognize not just the locations but also the funny quips and scenes taken right out of the black and white pages.

A good outing thanks to improvements in all areas, plus it does feel like playing a classic LucasArt title at times.

Name: Bone: The Great Cow Race
Developer: Telltale Games
Category: Adventure
Type: Demo
Size: 70MB

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