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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2007


May 29, 2007 9:18 AM | Tim W.

Blackwell UnboundDave Gilbert's Blackwell Unbound announced. Interestingly, sprites and background art are done by Erin Robinson this time around. Due out next month. [Nanobots announcement, Spooks review]

New Metanet Software development blog launched. Description from the site:

You can expect to see a chronicling of Robotology, as well as some details on other projects, plus a whole bunch of randomness too. We'll probably review games we like and don't like, and comment on who knows what else. So get ready, in a kind of general and indiscriminate way!

A very early prototype for Robotology can be downloaded from the latest post. [original forum thread]

cly5m (the creator of seiklus) may be working on a new project entitled Avaus, pictured right. As described on the site:

In this game, you'll pilot a ship on a rescue mission in a dream world. This is a pretty large project, and I hope to have it finished in 2007.

American McGee interviewed by Tale of Tales.

Pictured below, a Dotechin tribute piece by crybringer. [Dotechin review]

Last Scenario

May 29, 2007 8:18 AM | Tim W.

Last Scenario is a game made using the popular RPGMaker XP that could possibly rival Aveyond's level of professionalism, perhaps even surpass it. Tiles, music and sound effects are standard material that is included with the package, but most of the character portraits, sprites and backgrounds seen in this release were created by the developer.

The C key is used for most interactions and menu selections. Press the X key to access the inventory screen or to cancel any choices. A medium length RPG with over a thousand rooms, side quests, a unique spellcard system and even a collectible board game, it's quite unlikely that any fan would complete this production in a couple of sittings. (walkthrough)


May 29, 2007 8:08 AM | Tim W.

Chalk is a unique action game by Joakim Sandberg which places emphasis on drawing to solve problems that the player will face in each of the six levels.

The right mouse button controls movement, while the left is used to draw lines. Only one line of a certain length can be on screen at any time, determined by a gauge shown at the top of the window display.

Geometric shapes can be removed by drawing lines across each of the green dots on them. Enemies are destroyed by drawing a line from a purple bullet to a ship. Blue shapes can be picked up and thrown around.

Beating all six levels with A ratings unlocks the endurance challenge.

[save with all levels and endurance challenge unlocked, zip file]

Name: Chalk
Developer: Joakim Sandberg
Category: Action
Type: Freeware
Size: 5MB

CuteGod: Programming Challenge from Lost Garden

May 28, 2007 9:18 AM | Tim W.

DanC over at Lost Garden is issuing a challenge for all indie game programmers: take the excellent tileset that he has created, follow the game mechanic guidelines set out in the challenge, and create a "God" game.

If you do, the game will be explored and the things that are learned from it will be fed back into the "challenge".

It's a great intellectual and fun exercise for anyone interested in game development.


May 28, 2007 8:18 AM | Tim W.

Sandfall is a short demo for an upcoming RPG game with a unique battle system, in which the player can only use one character throughout the entire adventure. Swords are traded for guns in this futuristic western setting, where each bullet is precious and has to be bought or discovered by searching inside boxes. Adversaries cannot be expected to drop items for the player to collect.

Shooting at enemies from a distance does not bear the usual rewards of experience or riches, since they will respawn after a short period of time. Money is rare, and cannot be acquired from enemies. A character's level does not increase automatically when experience is gained, instead it must be traded for lessons or new skills by approaching pit fighters and children on the streets.

Press the C key to execute an action, or tap the X key to access your inventory screen. Use the alt and enter key to play in full screen mode. Plenty of potential but little is showcased in this teaser, with only two cities and a small cavern to explore.

Name: Sandfall
Developer: Despain
Category: RPG
Type: Freeware
Size: 30MB

Crayon Physics

May 28, 2007 8:08 AM | Tim W.

Crayon Physics is the latest experimental project by Petri Purho, showcasing a gameplay element right out of the recent arcade favorite Chalk. Draw squares to guide the red ball towards the stars to complete each stage, with challenges usually requiring the placement of bridges, weights or elevation objects around the landscape.

Press space to reset the current level, or use the alternate and F4 function key to play in full screen mode.

Name: Crayon Physics
Developer: Petri Purho
Category: Puzzle
Type: Freeware
Size: 5MB


May 27, 2007 9:18 AM | Tim W.

Ishi's upcoming Pushover 2 will feature a two-player co-op mode. [Clockwiser, Pushover review]

Here's a video recording of a Ruff 'n Tumble sprite being redrawn. [original forum thread, Ruff'n Tumble teaser, preview]

NaaC updated with dual analog joypad support. [NaaC, Tubopac review]

Monty Mole is getting a 3D makeover, courtesy of Smila.

Valdis Story

May 27, 2007 8:18 AM | Tim W.

Valdis Story is a short 2D platformer with gorgeous pixel art and decent gameplay, though much of the enjoyment will be hampered by either the high resource usage or difficulty in beating certain bosses.

The Castlevania influence is visible, with double jumps, inventory screen and dash moves worked into the game seamlessly to provide a coherent exploration platforming experience. Use the space key to leap, or press the D key repeatedly to attack once a weapon is acquired.

Featuring completely original artwork and programmed using Game Maker. The demo contains two playable stages only. Does not work for Vista.

Name:Valdis Story
Developer: Endless Fluff
Category: Platformer
Type: Demo
Size: 10MB
Direct download link: click here
Gameplay Video: watch


May 27, 2007 8:08 AM | Tim W.

Balloon is a decent action game by N.I which involves a little bit of planning and strategy. The objective in each level is to guide the balloon to the top of the screen while searching for extra lives, invincibility or bonus items hidden in some of the blocks.

Use the Z or X key to shoot in either direction. Press the C key to place a bomb. If the down arrow key is held, your balloon will hover in place until the button is released. Tap the P key to pause, or use the F1 function key to reset the game.

Name: Balloon
Developer: N.I
Category: Action
Type: Freeware
Size: 1MB


May 26, 2007 9:18 AM | Tim W.

Pictured right, another screenshot from Wolverine's unreleased platformer.

Ether Vapor updated to version 1.07. [Ether Vapor review]

Chalk reviewed by Inverted Castle.

Fraxy gets a new update. [Fraxy review]

Bernie confirms that his next game will be a platformer with minor dialogue options and inventory. [, Darkside Adventures, A Game with a Kitty, Reactor 09, Cedric and the Revolution review]

Screenshot from Daniel Remar's Iji posted. [Iji preview, past projects by Daniel Remar]

Chaos Code is a new fighting game by FK Digital, the development team responsible for Super Cosplay War Ultra. Play as a cook! [FK Digital web site]

More development notes from the Space Quest 2 remake revealed.

3Punge competition entries available from this page. Certain games require the installation of runtime packages.

Cryptic Sea is hiring.

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