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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2007

Bullet Symphony Preview

June 27, 2007 7:39 PM | Tim W.

Pictured above is a screenshot from alillm's Shmup-Dev competition entry, Bullet Symphony. May not seem like much, but the mention of Abstract Sea and Neon 2 as Ali Maunder's previous works will more than likely make anyone sit up and take notice. Quote:

I've had over 3 years experience making games in flash, which unfortunately struggles a bit in regards to speed, which means making decent shmups can be quite a challenge (especially when like me, you like the screen to be full of bullets).

Tumiki Fighters for Wii Renamed Blast Works

June 27, 2007 6:47 PM | Tim W.

Press Release - Developed by Budcat Creations and scheduled for a Q1 2008 release in Europe, Blast Works: Build, Fuse & Destroy is a side-scrolling shooter that lets players craft the game to their liking by building their own levels, ships and enemy ships. In addition, players can "absorb" the pieces and weapons of destroyed enemy ships to bolster their own defenses during battle.

Across more than 15 different land, air and sea missions, the goal of Blast Works is to destroy enemy ships while continually growing your own into a massive craft by absorbing their fragments. Players can also upgrade their ship in the Hangar by customising weapons, propulsion systems and armour. Creative types will further enjoy building a ship from scratch with the Ship Editor and then testing it out in combat on a custom level they've built with the Level Editor. To defend the Hangar, players must use the Wii Remote like an anti-aircraft turret to shoot down enemies attacking from all angles. Finally, the game's 2-player cooperative mode lets players work together to blast enemies, fuse debris to grow their ships and finish the mission as a team. [download Tumiki Fighters, strategy guide]

More screenshots: [1] - [2] - [3] - [4] - [5]

Wilfred, the Hero

June 26, 2007 12:25 PM | Tim W.

Wilfred, the Hero is a rare breed of RPG Maker games with entirely original content, save for certain sound effects. A collaboration between Brandon Abley and Teo Mathlein, the story is basically about two buddies named Wilfred and Kyr-Stan on a quest to save their world and rid it of evil once and for all.

Of course, things are never simple especially when the hero has doubts about his destiny. This theme is explored frequently, and the accompanying soundtrack does a great job of setting each melancholic scene perfectly. Some may remember Teo as the artist responsible for Sunset Over Imdahl, which explains the Misao award it won for the best visual consistency category.

The main characters are easily some of the strangest, with Wilfred acting as the Pyramid Head wannabe and Kyr-Stan assuming the role of Lugaru reincarnated. There are no potions to gather, since Hit Points and Mana Points are restored completely after each battle.

This download only chronicles the first chapter, while the music is available to download from this page.

Name: Wilfred, the Hero
Developer: maladroithim, Teo
Category: RPG
Type: Freeware
Size: 40MB

Hurrican Cheats

June 26, 2007 11:35 AM | Tim W.

Download Hurrican

Massive spoilers ahead.

PopCap Interview

June 26, 2007 11:01 AM | Tim W.

Excerpt from

Too many developers are making "cheap knock-offs" of successful games and holding back growth of the casual games market, according to Jason Kapalka, chief creative officer at PopCap Games.

With low development costs, studios are able to churn out copycat games in a short time, but these titles rarely make enough money for developers to grow past a hand-to-mouth existence, says the PopCap founder.

"Very few games are developed without reference to past games. There's always going to be titles that build on a previous mechanic or game. But there's a fine line between that and very bold-faced rip-offs that aren't adding anything to the game and are just trying to make a quick buck," said Kapalka, in an interview with

Read more, full interview [source: Teeth]

Possible Switchball Publisher

June 26, 2007 10:33 AM | Tim W.

A finalist in IGF's 2006 Technical Excellence Category, Switchball's (then known as Crazy Ball) publisher was never made known to the public due to contractual terms. But digging through some dirt has revealed that the big S might possibly be the secret party which is expected to distribute the game once it is completed and ready to ship. Coincidence?

Based on impressions from the demo, Switchball has often been described as a spritual successor to Ballance - another ball-shuffling action puzzler. Presumably the new build will support the AGEIA PhysX physics hardware. Demos for both Switchball and it's predecessor are still available for download from Atomic Elbow's web site.


June 25, 2007 10:32 PM | Tim W.

Surprisingly, The Underside hasn't been abandoned yet as Mr. Podunkian begins documenting his work on the second dungeon. Unfortunately it's still a long way from being completed, with school and homework cited as reasons for neglect. [Merry Gear Solid, The Underside preview]

PC Format writes a glowing review for The Blackwell Legacy. [view article in new window, The Blackwell Legacy web site]

PEKPOK could possibly be developing a Pengo remake. A 30MB demo for the recently released Irairadori is available for download as well, though the gameplay isn't particularly endearing. [Irairadori direct download link, Push Push Penguin]

Crostar might be working on a new game. [rhacp review]


June 25, 2007 8:08 AM | Tim W.

Bloxorz is a puzzle game which involves shuffling a piece of block across a suspended maze. The objective is basically to get the block to fall through a square hole at the end of each stage, all the while trying to avoid falling off the edges.

The player will be introduced to switches, bridges, tiles which responds to different pressures and even teleporters to complicate matters. Later on, smaller blocks are introduced to increase the overall difficulty of each puzzle.

There are thirty-three stages to complete. Development notes can be found here.

Name: Bloxorz
Developer: Roboman
Category: Puzzle
Type: Browser


June 23, 2007 2:18 PM | Tim W.

New patches for Cave Story which replaces Quote with another character to play in the game were added to Efraim's site. [CSLJ entry]

Tomaz Kac (Army of Trolls, Head Over Heels) interviewed by Auld Games. Strangely he mentions a remake of StarQuake as well. Coincidence?

Game Maker developers now have two additional tools to add to their collection. The first is a source template by Ablach Blackrat which can be used to make one switch games, while the other is a Physics Game Level Editor made for the creation of physics-based games.

Petri Purho released a level pack for Crayon Physics which includes four new stages.

VSB Labs (a provider of essential technical and design services for indie developers) has announced a new payment option - royalties percentage. A good option for start-up developers creating their first project without sufficient funds to order high-quality content and also for experienced developers wanting to keep their game budget small.

wholook informs of a new gameplay video for Super Mogura Tennis posted on Krobon Station's site, which showcases the character selection screen and a feature called 'Kinetic Vision' (a nod to bullet time) [preview, Mogura 2 review]

Stencyl Announcement

June 23, 2007 2:08 PM | Tim W.

Stencyl (Java-based) is a new game development tool which allows games to be made with very little effort spent on programming. As described by the team:

Stencyl is a universal platform for tile-based game creation with an emphasis on user-friendliness and adaptability to many different genres. In other words, it's a tool that lets you create practically any standard kind of 2D game in existence.

StencylWorks, the game builder for Stencyl, is the tool that you'll be using to create games. It will be unveiled later this year.

3D games are not supported, but all creations made using this open source freeware development tool will run on Mac and Linux as well. I'm skeptical, but a lot of promises were made and if the developers keep their word then it could possibly rival Mark Overmar's popular Game Maker.

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