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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2007

Lemmings DS Update

July 5, 2007 2:44 PM | Tim W.

News levels from all four Xmas Lemmings were recently added to the Lemmings DS project, a port of Lemmings for the Nintendo DS.

This means the level count total is now close to 300, featuring:

- 120 levels from the original Amiga Lemmings
- 100 levels from Oh-No! More Lemmings
- 72 levels from Xmas Lemmings '91, '92, '93 and '94

Download Lemmings DS here.

[thanks to Heavy Stylus]

The Infinity String Walkthrough

July 4, 2007 10:36 PM | Tim W.

Download The Infinity String.

It's possible to double-click on an exit to leave a room quickly.

There are two possible endings to the game. A reminder to save at the crucial point is noted in the walkthrough.


Earl Mansin: The Breakout Walkthrough

July 4, 2007 7:08 PM | Tim W.

Download Earl Mansin: The Breakout.

"The solution for several puzzles have been changed for the latest version. Instead of finding the rag at the bottom of the bin, you must cut it off the bed sheet, bed sheets or the makeshift rope. Instead of cutting up the bed sheets to get the rope, you now have to use the bed sheet with the bed sheets." - Adrian


VirtualNES.com

July 4, 2007 8:18 AM | Tim W.

I'm Jamie Sanders, the guy who made vNES, the classic Nintendo Entertainment System emulator. I started work on vNES after realizing that I had nothing to do for the summer, and as a side-effect of my love of Nintendo and emulation. The original vNES website was created a few days before June 1, 2006 and was hosted at vnes.thatsanderskid.com. vNES was actually a small mistake, all my other ideas I was toying with at the time turned out to be remarkably bad. Before vNES, I was toying with making a web-based GUI, an RPG (which occasionally gets worked on still), a proxy server and a GPL flash preloader that is supposed to detect eBaum's World and then halt, playing "Suicide Is Painless" instead of a real movie.

Since all of those other pursuits were either futile or impossible for me to improve upon, I started reading technical documents on the NES, spend a good two weeks implementing stuff and reworking the mappers, and wound up with vNES. On October 1, 2006, vNES managed to get on the front page of Digg, and that's when my popularity skyrocketed. I found myself being mentioned in the most mainstream to the most unlikely of places, from college radio, Iraqi military bases, all the way down to the India Times.

To this day, people still don't believe that I'm 15. Mostly, because I inherited my NES from my older brother, who was alive when the NES was very popular. My style of writing also seems to throw people off, as I you don't run across many teenagers that bother to find the shift key. Or for that matter, can actually spell "teenagers that bother to find the shift key."

My original host got really angry about the traffic on the site, and continued to claim that I was abusing the server. What they didn't tell me is that the entire problem arose from my inadvertently deleting the favicon.ico file, and that was making the server return a 404 way too much of the time, which isn't really good for ther server. So, I decided to move vNES to Dreamhost. Dreamhost then promptly decided to shut me down, under the perception that my enabling the online emulation of the NES is illegal. I've been mistaken before, but I'm really sure that piracy denotes the downloading of files without the consent of the copyright holder. Technically, this isn't downloading anyway.

Dreamhost felt they could suspend my site without giving me a particular reason, initially. I don't know what it is with server farms and doing this, as it happened a few months later. I then re-enabled my site, and they kicked me off for good. If you're going to shut me down while I'm getting around one million hits a day, give me no actual reason, and then make me wait in support queue for twelve hours and think I'm not going to re-enable my site, you've probably been hit in the head one too many times.

It wouldn't be so bad if they weren't so remarkably and incredibly uncooperative. Not only that, but at the time I had received around $200 in donations from the users of vNES. Dreamhost continued to refuse to give me those funds back until I was about a minute away from sending papers to them, as I finally got them to at least return the money to the donators. If you're reading this, never buy your hosting at Dreamhost (or GoDaddy, but that's obvious - you don't want a content Nazi to be your host).

William Burns, the Chief Technology Officer of VR5 (a company that was using vNES for their Virtual Reality program) really came to my rescue dealing with Dreamhost, writing one of the best open letters I've ever had the pleasure to read. It was sent to Dreamhost and posted on www.virtualnes.com for the world to read. It was one of those New Radicals moments, the underdogs doing a reasonably good job of making the establishment seem incompetent and ostensibly obsolete.

At that point, I moved vNES around donated servers for about 48 hours before moving to my current host (of this site, anyway). Thanks to another site linking to me, the server overloaded and crashed. They decided to lock it until I could guarantee that I won't crash the server anymore. That was the birth of Public Terminal Mode, which allowed people to link to the Coral Content Distribution Network to play games on vNES. Problem is, if you were on a public computer, such as a Library or School workstation, Coral CDN was probably blocked. So, I kept a way to access the main server directly. Hence the name "Public Terminal Mode."

Around April 14, I was told that another website was using the vNES applet. At the time, I was rather opposed to the idea. I got a bit angry, only to find out that numerous other websites were also doing the same thing, but they weren't publishing it quite like Nintendo8 was. After a few days of struggling, I came to the conclusion that the frustration isn't worth popping back up in 20 years as a brain tumor, and released it under the GPL on April 22nd. On July 1st, the entire website was redesigned from the ground up to make it easier to use.

Later this month, I'm going to add about 200 Japanese NES games. I've also been hard at work perfecting vNES, as there are still some notable games that don't work yet, like Tetris, Mike Tyson's Punch-Out!! and River City Ransom. I've also been experimenting with making a vSNES. Although I can't make any promises, I wouldn't expect that to be ready until next year.

If you've got any questions about how to use the vNES website, check out the Help Section. If that doesn't work, me and my friends will be at www.on-topics.com and www.on-topics.com/chat/ to help you out.

Rose and Camellia Preview

July 3, 2007 7:12 PM | Tim W.

A mini site was created in anticipation for the release of Nigoro's Rose and Camellia - due out very soon. [visit information page, basic translation]


Title screen


Slap each other silly

2D Boy Development Journal

July 3, 2007 2:17 PM | Tim W.

Kyle Gabler (Tower of Goo) has recently started up a development journal to record his thoughts and share sneak peeks of his upcoming game, World of Goo.

There are even several Flash prototypes and music posted in some of his entries. One example is Human Brain Cloud, described as a massively multiplayer word association game which basically stores every single contribution by users and displays them as a network of clouds.

- 2D Boy dev. journal
- Play Tower of Goo

News

July 3, 2007 8:54 AM | Tim W.

Echoes was recently updated to 1.02 and soon after 1.03. The updates fix various bugs within the game and also include a new un-lockable bonus game called Crack.

The 100 Best Games Ever

July 3, 2007 4:28 AM | Tim W.

Edge Magazine have recently published yet another of those ever wonderful gaming lists that allege to cover the best games ever made. Ignoring the fact that once again we're being asked to hand over ten of your English pounds in exchange for a list of games which you could write on the back of a beermat without opening the magazine itself... I'm left wondering just how accurate these lists really are.

Is it still the case that as good as it is, Ocarina Of Time is The Best Game Ever Made or is it just so terminally dull and predictable a choice that it ends up there because, well, thats just how these lists work? No thought, no imagination, no heart and no soul.

Colour me unconvinced that if the readers of this blog were to vote on their best games we'd see such a tired and predictable list. So, putting the arguments of how useless lists like this are - I reckon we should show them how a real list would look.

How about you fire me over your top 10 best ever games, and by that - they can be freeware, commercial, shareware, remakes, public domain, console games, arcade games... whatever your list would actually contain and in a few weeks I'll collate all the info together, add them all up and post them onto the internet for everyone to pick over? Don't just throw something in because you feel duty bound that it should be there, put it in because you believe wholeheartedly that this is one of the best games you've ever played.

Drop me a mail at remakes100 AT gmail DOT com and lets set this place on fire...

Original remakes forum thread / Retro Remakes News Post

The Infinity String

July 3, 2007 3:40 AM | Tim W.

In The Infinity String, you assume the role of a scientist named Yerik Elnar. The year is 2009, and mysterious ruins have been discovered in Antartica by Russian explorers. One year later a complete research base was built to study the findings. You arrive on the scene to provide assistance to the first research team stationed there but only to discover that the entire crew has disappeared.

Left click to walk or interact with objects and right click to examine them. Double click on an exit to leave a room quickly.

There are two possible endings to the game.

Name: The Infinity String
Developer: Sektor 13
Category: Adventure
Type: Freeware
Size: 30MB

Uchuforce 2

July 3, 2007 2:48 AM | Tim W.

Uchuforce 2 is perhaps the most accessible shooter by Babarageo after his memorable STG Banner, supposedly inspired by the classic Star Soldier series. Collect the letters to spell the title and earn an extra ship plus weapon upgrades. Losing a ship means a weapon downgrade.

Hold the left mouse button to shoot or press the P key to pause. Sound isn't implemented yet but the author has promised that it will be sorted out in a matter of days.

Name: Uchuforce 2
Developer: Babarageo
Category: Shooter
Type: Browser

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