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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2007


September 30, 2007 11:01 PM | Tim W.

BattleJewels has been made available for Windows and Palm OS. Originally a GP2X title only, it's the 3rd place winner in this year's GBAX Competition. The game clearly uses the Bejeweled concept taken in a new direction as commercialized in Puzzle Quest.

It's addition of gems with different effects, and roleplaying elements which allow for character building make it quite addictive. To quote from its website, "it's as simple or as complex as you want .. play to clear, play to win, or play to level up and perfect your character."

Name: BattleJewels
Developer: CodeJedi
Category: Puzzle
Type: Shareware
Size: 3MB
Direct download link: Click here

Loco Mogul Preview

September 30, 2007 8:50 PM | Tim W.

Loco Mogul is a resource management game not unlike Mind Control's Oasis, viewed from an isometric perspective with trade as it's focus instead of conquest. Each round of the game is played out in two phases. The first phase involves surveying a given territory for towns, farms, fishery and mines. Players have a limited number of days to explore the landscape, with each click using up either one or three days depending on the action taken. Important landmarks are usually surrounded by roads on it's sides. Train tracks would then have to be placed strategically to provide service coverage for as many trade locations as possible.

A train is placed on the map for the second phase, and it is for the player to decide which routes to undertake and cargoes to deliver for maximum profit. The train can only carry two cars at any time.

Innovation in Indie Games

September 30, 2007 5:59 AM | Tim W.

A lecture about innovation in indie games from the Independent Games Summit, GDC (March 2007) - panel represented by Jonathan Blow (Braid), Kyle Gabler (World of Goo), Jonathan Mak (Everyday Shooter) and Jenova Chen (Flower).

- watch on Google video
- download high res version

Too bad Derek didn't get to ask his question though. Nice shirt! [source: GSW]

PDRC #3.667

September 30, 2007 2:56 AM | Tim W.

Winners of the PDRoms Coding Competition #3.667 have been announced. There are seven entries, and all were created for the GameBoy Advance as per competition requirements. For the winners, and download links for each game, visit the official PDRC #3.667 forum thread.

Katakijin Snipet

September 29, 2007 11:08 PM | Tim W.

The guy that is making The Undertaking also has another project in the works titled Katakijin. It essentially looks like it's going to be a exploration slash 'em up platformer. Since 64 digits finally re-surfaced, he posted a small demo and Youtube clip.

Prototype 2

September 29, 2007 10:59 PM | Tim W.

Prototype II is X-0ut's new horizontal shooter with a nod to the R-Type series in particular. Shaders can be disabled from the configuration menu if the game doesn't run when this option is turned on. Hold the Z key to shoot or press the X key to manipulate the pod. The A and S keys can be used to change your ship's speed.

Name: Prototype II
Developer: X-0ut
Category: Shooter
Type: Freeware
Size: 50MB
Direct download link: Click here

Micro Art

September 29, 2007 10:43 PM | Tim W.

Micro Art is a new puzzler from GamePure, creator of the popular Speed Cluster, Oshidama and Combat Heaven Next series. Tiles on the left side of the screen are removed by drawing a line and collecting at least three pieces from the right. The order in which the pieces are acquired determines which columns or rows of tiles will be taken out. Tiles can be removed either horizontally or vertically.

Name: Micro Art
Developer: GamePure
Category: Puzzle
Type: Browser

Garden of Coloured Lights

September 29, 2007 1:18 AM | Tim W.

Garden of Coloured Lights is a new vertical shooter by Linley Henzell, creator of Excellent Bifurcation and the popular Dungeon Crawl. The game features four levels, each with a different theme and end level boss. Sound effects are implemented in a very unique manner, in which every shot fired triggers a different sound based on their colours.

There are plenty of options to choose from, though your ship can only be equipped with a maximum of three. Some requires a cooling period to recharge, while others can be fired constantly with no penalties whatsoever. Weapons are upgraded by using them repeatedly, as represented by gauges shown at the top left of the screen. [download requires registration]

Name: Garden of Coloured Lights
Developer: Linley Henzell
Category: Shooter
Type: Freeware
Size: 3MB
Gameplay video: watch
Previous works: Dungeon Crawl, Excellent Bifurcation [direct download link]

AblationX preview

September 28, 2007 11:06 PM | Tim W.

Short movie of AblationX by Nenad.

[Source: Retro Remakes]

OHRRPGCE: Ubersetzung

September 28, 2007 7:59 PM | Tim W.

A new version of OHRRPGCE, a flexible open source RPG engine, has been released in the last week. Titled "Ubersetzung", this is the first stable build in over a year, and is the first build to drop DOS support.

The biggest changes in this release are (to quote from the website):

  • New Music Formats. In addition to BAM [the native OHRRPGCE format] and MIDI, you can also play MP3, OGG, MOD, XM, S3M and IT.

  • New sample game: Fenrir Lunaris's modern retro epic fantasy masterpiece "Vikings of Midgard".

  • Multiple improvements to the scripting language and game editor.

Some OHRRPGCE projects that you may have heard of:
Wandering Hamster - James Paige [OHRRPGCE Founder]
Boundless Ocean - Hardi "Orchard-L" Gosal
Missing - Hardi "Orchard-L" Gosal
Sword of Jade - Kevin "Charbile" Loan, Michael "Fyrewulff" Kidder
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