I, like many of you, have watched the Fez teaser video (see below) several times over since it was released by Kokoromi a few days ago. What we saw was a 3d world compressed down to one of four 2D projections, where only the 2D versions of the world could be navigated. My imagination sprang into the realm of puzzles that would be possible with such a system, though the video showed no puzzles at all. In other words, it gave us a glimpse of the technology itself without showing us what can be done with that technology, without giving us any idea of what it is like to play Fez.

Recently, Phil Fish, lead designer for the project, was nice enough to send me the one-level Fez demo for preview purposes. This, as I understand it, is the same build that was recently submitted to the IGF.

It took me a while to find a graphics card that could actually run Fez (it sounds like it's eventually destined for the XBox 360, alas), but I finally got the game up on a screen yesterday. Let me sum it up the experience with four words: IGF Design Innovation Award. Have I played the other 172 entries? No, but I don't need to. This little gem is neck-and-neck with Braid as one of the most interesting and innovative games I have ever played.

You can read the full preview at Arthouse Games.

Name: Fez
Developer: Kokoromi
Category: 2D Platformer
Type: License not yet set
Size: 14.6 MB (download not available to public)