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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2007

More of The Underside

November 26, 2007 12:52 PM | Tim W.

There's a very heated discussion going on at the official site for The Underside, as Arthur Lee points out his disappointment with the community - apparently frustrated with the accusations of his creation being a Cave Story rip-off for the umpteenth time (not necessarily from comments by Derek Yu).

And yes, 'Mr. Podunkian' originally did not want the video to be uploaded to avoid controversy - I'm to blame for editing the trailer which was posted a couple of days ago.

Dino Run Beta Test

November 26, 2007 12:46 PM | Tim W.

Pixeljam Games' Dino Run is now available for beta testing! To apply as a beta tester, simply send a mail to pixeljamgames[at]

(or donate like twenty bucks for a guaranteed beta testing position.)

Konjak Interview

November 26, 2007 12:39 PM | Tim W.

An interview with the creator of the Noitu Love series and Chalk.

Let's begin with an introduction of yourself.

My name's Joakim Sandberg and I make games, and I love it. My notable games are Noitu Love and Chalk, and my current project is Noitu Love 2! Yet it's not that much like Noitu 1, I'd say, more of a continuation on that universe.

Has any publishers approached you about publishing your games on handhelds? There was a lot of demand for Chalk to appear on the DS when it was first released.

Yes, there was. Several of them. But I am very weary about it; I want to know I'm not selling off something I loved to create. I am still in talks about a property, but they only see production possibly starting in a sort of far future, which is a little annoying. Nothing is signed yet though. Another big publisher contacted me too but they sort of... stopped getting back to me. Hopefully this current one comes through. I just wish it was sooner that I'd know for sure.

Halloween House

November 26, 2007 12:37 PM | Tim W.

Halloween House is a game made by Magnus Nilsson for a Halloween game competition. Use the shift key to access your inventory, and press the control key to interact with objects. The game can be saved by accessing the computer in Michael's room.

Name: Halloween House
Developer: Magnus Nilsson
Category: Adventure
Type: Freeware
Size: 5MB
Direct download link: Click here


November 26, 2007 12:27 PM | Tim W.

In Drift, the player's energy orb is limited to grid-like movements, and the cursor keys must be tapped rapidly to achieve constant velocity. Press the enter key to shoot when your orb is close to the enemy for better accuracy. A tad difficult, especially at later levels.

Name: Drift
Developer: Panurge Odradek
Category: Action
Type: Freeware
Size: 2MB

Pixel Warlords

November 26, 2007 12:24 PM | Tim W.

Pixel Warlords is an experimental platform shooter by Jan Willem Nijman, made using the Game Maker engine. Press the X key to shoot, and use the Z key to jump. Tap the C key to throw grenades. Press the x and up arrow key to execute a stealth kill.

This demo includes one area, and the first warlord to be assasinated.

Name: Pixel Warlords
Developer: Jan Willem Nijman
Category: Platform
Type: Freeware
Size: 1MB
Direct download link: Click here

Metanet Interview

November 24, 2007 11:21 PM | Tim W.

An interview with Raigan and Mare of Metanet Software, the development team responsible for unleashing N+ for the Xbox Live Arcade service. (mugshot by Edmund McMillen)

Hi guys, let's begin with a short introduction of yourselves.

R: Hi, I'm Raigan.

M: and I'm Mare. We're both amazing people.

R: Also, I will take over typing since Mare hates my weird ergo-keyboard.

We're in Toronto, it's snowing finally. Our hobbies include: playing video games. And reading video game blogs and manuals.

Since N is making an appearance on a couple of consoles and handheld platforms, can you give us a summary of what's coming on where?

One version of N+ will be out for Xbox360 Live Arcade, we worked very closely with the developer Nick (in Vancouver) and did all the levels, it is definitely exactly how we would have wanted it to be: pretty much N, on Xbox.

Alex May Interview

November 24, 2007 11:19 PM | Tim W.

An interview with haowan, creator of TIGSource's B-Game winning entry - Cottage of Doom.

Let's begin with a little introduction of yourself.

Haha, ok. I'm Alex, I'm 29 and I've been into developing games since I was given a Vic 20 along time ago. Uh, what else? I'm from the UK, I nearly failed my degree because I was programming an asteroids game, and I recently had my wife cut off my dreadlocks (that she put in).

How does it feel to win TIGSource's inaugural competition? Considering that they were many old hats like cactus and Petri Purho who had participated as well.

Ah, if only I had won the inaugural competition - alas, I don't think I'm sexy enough. Winning the competition (B-Game) was awesome, though as I said at the time, it was the run up to the deadline and seeing what other people were doing that was the most fun. cactus didn't enter. :D


November 24, 2007 11:16 PM | Tim W.

Rückblende (Flashback) is an interactive animation movie originally intended as a diploma project in visual communication. The story of the film is about a man confronted with his childhood memories while walking around a summerhouse in the woods, where he used to spend the holidays with his parents. The more he dwells in his memories, a secret seems to be unravelling.

The surrounding and the inside of the house were built as a model, while the appearing characters from the memories were drawn with a pencil and animated with white lines on top of the photographed model background.

Name: Rückblende
Developer: Nils Deneken
Category: Adventure
Type: Freeware
Size: 600MB
Direct download link: Click here

Jonathan Mak Interview

November 24, 2007 11:15 PM | Tim W.

A quick ten-minute interview with the developer of Everyday Shooter, and a couple of other cool games.

How has the reception for PSN's Everyday Shooter (ES) been, and what's next for Queasy Games? More collaborative efforts with Santa Monica Studios? And will there be any releases from you next year?

Well, there's a substantial amount of press and most of the comments seem positive, so I guess it's been ok? As for what's next for Queasy Games, well, I have a rule where I keep my next project under wraps until it's almost done. If I don't, then I never end up finishing it. It's a rule my friend and I made up when we were kids writing code. We'd always talk about what cool new feature was going to be in our game/app but then we'd never do it. Finally, we decided only to tell each other if we can show each other. It's a great motivator. Release next year? Dunno!

In a recent interview, you mentioned that you were planning on making more freeware games. Can we expect a new one in the near future?

Let's just say I DO want to make a freeware game, but there's just so little time. :( But if I do, it probably won't be a big affair like Gate 88.

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