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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2007

N+ Screenshots

November 24, 2007 11:14 PM | Tim W.

A couple of screenshots from Metanet Software's N+ for the Xbox 360 Live Arcade can be found at The Way of the Ninja.

Fedora Spade, Episode 3

November 24, 2007 10:29 PM | Tim W.

The third episode in the Fedora Spade series has been released. If you played the first two, you'll probably like this one. If you haven't, it's an adventure game with a detective motif: you have to search for and gather clues to solve a case.

Orchard-L also began requesting donations with this game. He lives in Indonesia, where most people make only a few dollars a day. So donations to him would go a long way.

Name: Fedora Spade: Death Wears a Fedora
Developer: RPGCreations
Category: Detective/Adventure
Type: Freeware, but donations requested
Size: 3MB
Direct download link: Click here

FLYWRENCH Trailer

November 24, 2007 10:28 PM | Tim W.

messhof, of Punishment fame, will soon be releasing a new game called FLYWRENCH. He just posted a gameplay video at Eo.



"The game itself is nearly done-- I'm just working on the soundtrack. I'm going to be out of town for thanksgiving, so expect a release tuesday or wednesday next week."

Interview: Charlie Ngo (Varia)

November 22, 2007 12:00 PM | Tim W.

An interview with Charlie Ngo (Kairos), the developer of Varia and Kairuga.


Let's begin with a short introduction about yourself, for readers who are unfamiliar with your works.

I'm a 16 year old teen who likes to play shmups and also make them. I only make releases like once a year due to school and whatnot. My two releases include the shmups Kairuga and Varia, both have the glowy vector sort of feel to them.


How did you start off with game development, and since when? A bit of history would be great, considering that GM users are getting younger and younger every day and they need all the help and pointers they could get.

I started doing real work back in the end of 2005. I used to play all the quality games made in GM and wonder how someone could make that in this program; I started experimenting and learning by example for the most part, and then finally made a real game and released Kairuga during the summer of 2006. The one thing I would recommend to kids who want to develop games is that it is no easy task to create a good game that appeals well. They should remember that the hardest part of development is finishing the game itself.


How does it feel to win the latest Shmup-Dev Competition? It's quite an achievement, considering that past winners and runner-ups have joined the same compo as well.

It feels great, really. I didn't expect that I'd win, considering I originally joined the competition not for the sake of winning, but just for fun. Some encouragement from a few respected people and a bit of thought and it just ended up like that.

The Underside Trailer

November 21, 2007 6:09 PM | Tim W.


I swear, this game just gets awesomer and awesomer every day.

- download hi-res trailer, right click to save
- soundtrack preview
- The Underside preview

NIGORO's next project

November 21, 2007 6:06 PM | Tim W.


NIGORO member Naramura has announced the first details of the group's next game on their development blog. According to him, the fifth game will have an academic setting and perhaps be easiest to play with a touchpad. The title has been decided, but it won't be announced until later because the title alone would give away a lot of the game.

Eden's Aegis

November 21, 2007 6:01 PM | Tim W.

Eden's Aegis is a new vertical shooter from x.x, featuring two playable characters and the usual array of boss fights commonly seen in all of his other releases.

Hold the Z key to shoot, tap the X key to launch a bomb and use the C key to activate your special weapon. This trial release is limited to one level only.

Name: Eden's Aegis
Developer: x.x
Category: Shooter
Type: Freeware
Size: 5MB
Direct download link: Click here

Graham Goring Interview

November 21, 2007 5:43 PM | Tim W.

A quick ten-minute interview with the creator of Wizball.


Any info you'd like to share about yourself as an introduction?

Ooh, I think I've whored my thoughts enough all over the internet that anyone with a passing familiarity with remakes or indie games will have heard of "that Graham arsehole", so there's really nothing to say.


How has the response to your Wizball remake been so far? Any favorite comments or feedbacks?

It's been really good, yes. Me and Smila have been very pleased with the response, although there were a few bugs and issues which needed sorting out shortly after release. The Mac version should be out soon, too. The nicest response was seeing my old arch nemesis Weibo De Wit saying he thought it was great, which was really big of him.

News

November 21, 2007 5:38 PM | Tim W.

Frogs and Mice: Erik Hermansen has revealed details about the DROD spin-off created exclusively for GarageGames' new InstantAction web site, to be launched early next year.

Dwarf Fortress: Dwarf Fortress updated. [change list]

Mission to Mars: Mateusz Skutnik (Submachine, Covert Front series) releases a new platformer entitled Mission to Mars.

Kongregate: The popular web games portal has announced five development studios funded from $20,000 to $100,000 to create original, large-scale Flash games exclusive to the site. [source: GameSetWatch]

Paul Eres Interview

November 21, 2007 5:30 PM | Tim W.

A quick ten-minute interview with Paul Eres, creator of Immortal Defense.


Are you still working on Immortal Defense? Were you happy with the results of RPGC's first commercial game?

I'm still working on ID, yes, on the level editor and a few other improvements, which are taking longer than I planned for. And I'm happy with the results yes, but I'd have been happy with any results. One thing I predicted was that I wanted to sell 100 copies in a year. It's already been more than 100 in 6 months, so it was more than I expected.


You submitted Immortal Defense (ID) into IGF. How do you rate your chances?

I'd guess 20% chance of being in the finals, 0.1% chance of winning. ^_^ But predicting the future is hard, so that's just based on my feelings about how my game compares to the others and how the judging process works and so on.

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