An email interview of Jonathan Blow conducted by Jeff Lindsay a few weeks ago can be found on GameHelper's web site.

In it, the developer of Braid discusses about his decision to release the latest project on the XBLA platform, marketing an indie game, innovation in game design, some of his favorite indie games, and more.

If you're at GDC, don't miss out on the Experimental Gameplay Workshop and Nuances of Design (22nd February, Friday) - a session in which audiences are given the chance to play the games while allowing presenters to guide them through the experience. (source: Braid's official site)

Jonathan Blow interview