"I've spent a lot of time hating Everyday Shooter.

It started as an offshoot of my hatred for the Independent Games Festival; in 2006, knowing very little about the IGF competition and "indie gaming" in general, I submitted Season Stacker, a Gameboy Advance game that I'd poured lots of blood, sweat, tears, and my own money into, and which I felt was a solid - albeit not very original - puzzle game. When the finalists were announced, I discovered that my precious little game was not on the list, and was further mortified to discover that it had been beaten out by games generally falling into two categories: games with budgets large enough that it seemed a sin to call them "indie" (like Darwinia) and games that nobody outside of academia had ever heard of or even seen a single screenshot of (like Braid). I denounced the whole IGF competition as a confederacy of dunces, and ran off to cry into a pillow."

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