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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2008

100 Game Maker Games in 10 Minutes

September 29, 2008 8:51 PM | Paul Eres

This is just a montage of a bunch of Game Maker games that I put together. There is a list of the games, with links to each and the time signatures, on the GMC thread.

TIGJam 2008 Photos

September 29, 2008 7:12 PM | Tim W.

Photos from the recent TIGJam 2008 meet. (source: Data)


September 29, 2008 5:10 AM | Tim W.

Underside preview (note: strong language. source)

Browser Game Pick: Dogfight 2 (Rock Solid Arcade)

September 28, 2008 6:56 PM | Tim W.

Dogfight 2 is an action game which takes place in the skies, where players assume control of a fighter plane engaged in a series of missions for the German side during World War I.

Use the cursor keys to climb or dive, and press the space key to fire your guns. Hold the left shift or alternate key to drop bombs. There are also four different ace tactics which can be used once per mission to confuse your enemies momentarily. These range from flying into clouds for cover, hovering above the ground for a short while, or even executing evasive 360 degree loops near an enemy fighter plane.

The game has twenty-five missions in total, with a different objective revealed at the start of the level for each.

Name: Dogfight 2
Developer: Rock Solid Arcade
Category: Action
Type: Browser

Bytejacker Episode 9

September 25, 2008 5:45 PM | Tim W.

This week on Bytejacker: Flashbang Studios' iSplume, Edmund McMillen/Tyler Glaiel's Aether and Ted Lauterbach's Visit 2. Daniel Remar's Iji takes the crown in Free Indie of the Week. (YouTube video)

Bytejacker episode 9
Bytejacker forums

Blurst Soft Launch

September 25, 2008 2:52 PM | Tim W.

Flashbang Studios' central hub for their Unity games launches today, with a collection of their older works already available to play on the site. Not too many features yet, but future releases can now be found on Blurst instead of having to type in a different domain name for each.

Preview: The Unfinished Swan (Ian Dallas)

September 25, 2008 2:03 AM | Tim W.

The Unfinished Swan is described as "a surreal maze game set in an entirely white world", and to find your way around you'll need to splatter paint all over the place.

This project was recently chosen as one of the finalists for Sense of Wonder Night 2008 and also Indiecade 2008. Joystiq is currently featuring five Indiecade finalists a day (out of a total of twenty-five), with the last ten to be mentioned tomorrow and the day after.

No playable build of The Unfinished Swan is available to the public currently, but there is a tech demo called Whitewash which bears more than a few similarities. (playable only on browsers with the Unity plugin installed, updated version)

Browser Game Pick: Marshmallow (Recruit)

September 25, 2008 1:21 AM | Tim W.

Note: video contains spoilers.

Marshmallow is a short action game which involves guiding the main character up into the sky while carefully navigating around other floating objects. Click anywhere on the protagonist's head and our genderless friend will move a little faster in the opposite direction. He or she (or it) will also knock any other creatures out of the sky when executing this action.

Name: Marshmallow
Developer: Recruit
Category: Action
Type: Browser

Similar game: FlyGuy

Browser Game Pick: Diver (Jeff Weber)

September 24, 2008 3:55 AM | Tim W.

Diver maps 2D character posture to mouse position and challenges you to perform thirty death defying dives. The game shines on two occasions: when your planned dive works out, and when it fails miserably, killing the diver Stair-Dismount-style.

Maximize your chances of success by regulating rotation speed (stretched is slow, crouched is fast) so you can land with your feet on the diving platform, and descend as vertical as you can into the blue. Be forewarned, the dives' increasing difficulty will send the faint of heart swimming in a sea of desperation.

Wish list: highscore table, aesthetic dive bonuses, achievements, replay function, level editor and a standalone executable.

Name: Diver
Developer: Jeff Weber
Category: Physics game
Type: Browser

Note: the game provides links to the required (and painless) installation of Microsoft's Silverlight.

Freeware Game Pick: Techno Sylph (KBZ)

September 23, 2008 5:50 PM | oranda


Techno-Slyph is a nice, laid back variety of shooter with a very well paced difficulty curve that should be easily picked up and playable by any fans of the genre. Shoot the bad guys and slowly evolve your ship into an ever more destructive war machine.

*edit: better controls explanation (Thanks Fish!)*
The left (blue) bar is your attack power, you can increase it by pressing 'A', but it eats up more energy.

The middle bar is your energy (yellow is max energy, red is current) - it charges over time and by pickups. If you destroy those engine-ish things (shown in the picture), a drop with a ring around it appears which increases max energy.

The right bar (purple), think of it like a Gradius system. It corresponds with the powerups shown on the bottom right screen, and can be changed by pressing 'S'.

Upgrading works when you 'select' something on your upgrade bar, and you have enough current energy at that level (ie: upgrade bar at lvl 2 for Flash, you have the red energy at lvl 2). If you press 'X' (homing laser), and have enough power, you get the upgrade and your max energy decreases. Unfortunately I *think* that you have to fill the blue vertical bars up all the way to actually use it.

Name: Techno-Slyph
Developer: KBZ
Category: Shooter
Type: Freeware
Size: 1.11MB
Direct Download: Click here

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