Remote Impact is a game created by Florian Mueller and Stefan Agamanolis which encourages extreme physical exertion and brute force among participants. Stretch sensors are attached to several layers of fabric and foam to detect location and intensity of each hit to the surface (multiple impacts are also registered as valid hits).

The contraption works by projecting the shadow of both players onto the surface via a camera placed behind each participant, and players would have to hit their moving opponent and dodging their attacks at the same time as well.