[This weekend, we've been updating the IGF website after the submission deadline, and while in there, I also had a chance to properly update the Independent Games Summit website. Since this is the first time the history of the Summit has been laid out, figured I'd crosspost over here.]

The Independent Games Summit, which first took place in 2007, is a forum to discuss the state of independent games at the Game Developers Conference, the largest game creation conference in the world.

It takes place alongside the pioneering Independent Games Festival at GDC, which is in its eleventh year of awarding and showcasing the best independent video games, with previous winners including Everyday Shooter, World Of Goo, Braid, Gish, Darwinia, Audiosurf, and many more.

The Summit, which will take place for the third time on March 23rd and 24th, 2009 in San Francisco, California, features lectures, postmortems and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners.

The latest information on the 2009 Independent Games Summit, including line-up, pass price, and recent additions is available at the official 2009 Indie Games Summit page on the GDC website. Some of the confirmed speakers for 2009's third ever IGS include Stardock's Brad Wardell (Galactic Civilizations II), 2D Boy's Ron Carmel and Kyle Gabler (World Of Goo), Jonatan 'Cactus' Soderstrom (Clean Asia, Psychosomnium), and more.

This article, part of the IGF website, exists in order to document current and previous iterations of the Independent Games Summit, linking to videos and write-ups of previous years' lectures and panels for posterity.

The 2008 Independent Games Summit

In its second iteration, the 2008 Independent Games Summit at GDC looked to highlight the brightest and the best of indie development, with discussions ranging from indie game distribution methods through game design topics, detailed postmortems of independent titles, digital distribution-centric business concepts, and much more.

The event took place on the Monday and Tuesday of Game Developers Conference 2008, February 18th and 19th, and the full lecture/panel roster is available for reading. Featured lectures included N+ co-creator Raigan Burns on rolling your own tech, Q Games' Dylan Cuthbert on creating the PixelJunk series (including the first public unveiling of PixelJunk Eden), and Introversion's Vicky Arundel (Darwinia) on indie marketing.

Also notable was Torpex's Bill Dugan on the making of XBLA title Schizoid, a postmortem of the IGF Grand Prize-winning Aquaria from Bit Blot's Derek Yu and Alec Holowka, a panel on web browser-based games, and contributions from the creators of Professor Fizzwizzle, Outpost Kaloki, Shantae and more.

Extensive coverage of this Summit appeared on sister site Gamasutra, including, from day one, the opening panel, the Aquaria postmortem, Raigan from N+'s 'unique knobs' talk, the Flash games panel, and the PixelJunk Eden discussion.

Also covered from day two was the 'Two Kyles' lecture on paths to indie greatness, plus the full postmortem of N+ for XBLA, and Croal and Totilo with a media perspective on indie, and the final 'State Of Indie' panel.

The 2007 Independent Games Summit
Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the inaugural Independent Games Summit took place at Game Developers Conference 2007 at the Moscone Center in San Francisco, on March 5th and 6th, 2007.

The full roster for the 2007 Independent Games Summit is available to read, and included notable lectures from Braid's Jonathan Blow (pictured), ThatGameCompany's Jenova Chen and Kellee Santiago (Flow/Flower), and a talk on going from Narbacular Drop to Portal by Valve's Kim Swift.

Some of the other notable lectures included a special keynote by Space Giraffe creator and indie legend Jeff Minter, an indie business talk by The Behemoth's John Baez (Alien Hominid, Castle Crashers), and an Innovation panel including Everyday Shooter developer Jon Mak and a number of other indie luminaries.

Many of the top IGS 2007 talks are available for viewing on Google Video, including Kim Swift's lecture on Portal, the Jon Blow 'indie prototyping' talk, and a postmortem of XBLA title Small Arms from its creators at Gastronaut Studios.

In addition, sister website Gamasutra covered a number of the 2007 IGS lectures with write-ups, including those by Jeff Minter, by John Baez, by XBLA/PSN representative, and the panel on indie innovation, plus the final 'State Of Indie Games' panel. Finally, audio of Monday's lectures and Tuesday's lectures are available for purchase from the GDC Radio website.

[If you'd like to discuss any elements of the Independent Games Summit, including lecture suggestions, media interviews, and other feedback, please contact us at [email protected].]