Links to some of the recent interviews with a couple of IGF 2009 finalists and high-profile indie game developers of today:

Eurogamer: 2D Boy's Ron Carmel and Kyle Gabler (text)
Beautiful things happen when you lock both Ron and Kyle inside a small room.

RPS: Dangerous High School Girls in Trouble (text)
A brief chat with Keith Nemitz about the recent WGA nomination for his critically-acclaimed social board game.

RPS: McMillen’s Myriad Marvels (text)
The designer of IGF finalist Coil reveals his plans for 2009. No mention about the upcoming Wii Ware version of Meat Boy though.

Gamasutra: An Audience With Q-Games' PixelJunk Team (text)
Kentaro Yoshida (studio director, Q-Games) and Shouichi Tominaga (director, PixelJunk Eden) interviewed for this special Gamasutra feature.

Gnome's Lair: Pacian (text)
The developer of Snowblind Aces and Gun Mute attempts to explain his obsession with interaction fiction.

GamerBytes: From Nintendo DS To XNA Community Games (text)
Cornered by Ryan Langley, Craig Forrester is forced to answer a few questions about his recent XNA Community Games release, Johnny Platform's Biscuit Romp.

The Escapist: Indie Developers Showcase (text)
Ten upcoming developers and their games were selected for a special feature on the award-winning online magazine, with a new interview to be added daily for the next eight days or so.

Developer Banter: Overgrowth (audio)
Lots of tips on getting publishers to notice your game(s) were revealed by the Wolfire team in this special eighty-minute long podcast. (indie-friendly online distributors, game review sites)