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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2009

AVGM: Uncut and Unrated

March 28, 2009 12:51 PM | Tim W.

Scenes from the Coil booth. Possibly the best IGF game on show at GDC. (high quality video)

IGF Awards Presentation, Bootleg Version

March 28, 2009 2:16 AM | Tim W.

high quality video

A look at some of the IGF finalists' booths, the awards presentation, and some afterparty footage. There's a bit of swearing in this video though. (source: Oxeye Game Studio)

Wired's GDC Videos: Indie Games

March 28, 2009 12:17 AM | Tim W.

A great interview segment over at, where IGF award winners and category finalists Tejeev Kohli (Tag: The Power of Paint), Desmond Wong (CarneyVale Showtime) and Dan Tabar (Cortex Command) were all interviewed by Chris Kohler. Also mentioned: Tale of Tales' The Graveyard and The Path. (HD video)

GDC Videos: Indie Games (

Finally, Some Stalin vs Martians Footage

March 27, 2009 9:58 PM | Michael Rose

Oh, and of course a bit more dancing.

The framerate looked a bit choppy in the tiny amount of gameplay footage we reaped from the first Stalin vs Martians trailer, but this video lets us wipe our foreheads and be excited again.

Featuring a song called "All Hail Stalinator", the above trailer shows 3 1/2 minutes worth of gameplay with a girl dancing thrown in for good measure. Well, it wouldn't be a SvM video without dancing now, would it?

The Stalin vs Martians site has all the latest details.

Mount & Blade: Warband Presentation

March 27, 2009 9:45 PM | Tim W.

New features in the multiplayer version of Mount & Blade shown during a presentation at GDC recently. Titled Mount & Blade: Warbands, this expansion allows up to thirty-two players to play simultaneously on a single map in Team Deathmatch combat.

This forum thread contains a list of features that fans can expect the TaleWorlds team to deliver when the game is released this Q3 2009. (screenshots)

Braid Delayed...

March 27, 2009 9:35 PM | Michael Rose


[UPDATE: As we guessed from the painfully obvious, Blow has now updated the blog entry: "Edit: This post incorrectly listed the new date as August 10th. It is April 10th"]

Apart from that title rhyming which is pretty awesome, Jonathan Blow has confirmed that the PC version of Braid has been delayed, which is not awesome at all.

Not only that... the new release date is August 10th! That's nearly a 5 month delay! Gee willikers!

However... if you check lower down his blog post, he then states:

"So, sorry for the delay, I know folks have been waiting a long time for the PC version and it’s not so great to have to wait an extra 10 days, but it’s only so that I can try to ship you guys a version that works well"

10 days? Either John failed Maths at school big time, or something has gone very wrong here. Could he mean April 10th for the new release date? It would seem rather likely.

We will of course keep you updated as we find out.

RCTiger Playtest + Free Weekend

March 27, 2009 9:14 PM | Michael Rose


After we reported about the World's First Remote Controlled Internet Battle RCTiger earlier this week, the RCTiger team emailed us with some free credits to give it a go. Of course, it was impossible to refuse - I mean, would you turn down driving toy tanks around and blasting each other?

So Tim and I took to the battlefield. Driving the Snow Lion, it was a pretty interesting experience. With a ping of 250, the controls were seriously laggy but it wasn't impossible to compensate for this with early button presses. The tanks turn very quickly and it was sometimes hard to aim in the exact direction I wanted, but overall I could generally get where I wanted to go. Tim seemed to be having even worse problems with the lag, but again he was getting by fine.

Firing off the cannon provides a lovely BOOM noise and, if successful, a hit causes the enemy tank to rock around as if it had just been struck. Both Tim and I spent about half of the 5 minutes rolling around shooting at each other before we began exploring. The field is pretty empty at the moment but there's definitely enough space to drive around in.

Of course, I had a ticklist of things I wanted to achieve during those 5 minutes and, being as immature as I am, quite a few of those points included ramming myself into things. I rammed Tim's tank, random scenery and eventually, with 20 seconds left, managed to get myself stuck on a bunch of trees. Oops.

We had a good (if a little short) time playing RCTiger and I personally would definitely give it another play. For anyone who wants to have a go themselves, they are having a free weekend with lots of complimentary sessions going on - you need to get in early to secure your spot though. The free playtimes can be found on the main page of the RCTiger site.

Touch My Pixel Release Scarygirl Trailer

March 27, 2009 8:24 AM | Michael Rose

Oh wow - 2 amazing trailers in 2 days. First we had Fez to gawp at and now Touch My Pixel have given us a Scarygirl trailer to feast our eyes on before release next month.

As you can see from the video, the game involves platforming, adventure, puzzle and even fighting-game style elements. Plus, did you see those visuals? Seriously incredible.

All this, and Scarygirl will be completely free to play! I for one eagerly await its release. You can head on over to the Scarygirl official site for more info on the game.

Pics: 2009 IGF Pavilion & IGF Awards!

March 27, 2009 3:37 AM | Simon Carless

[Continuing the series from the marvelous Vincent Diamante (also the soundtrack composer for Flower!) here's some more really nice pictures of IGF Pavilion and the IGF Awards - sorry if you're getting IGF overload, but hey, only once per year.]

At the Pavilion, with all kinds of people checking out the IGF finalists.

Spot the Indie Developers

March 26, 2009 10:25 PM | Michael Rose

Back again to cram some more IGF down your throats! James Martin has posted a panorama image of the GDC floor which is rather nice and appears to capture the scene pretty well. Check out the IGF stands absolutely heaving with eager indie gamers and developers alike.

A point for every big namer you can spot! Also check out the people who were so excited about rushing over to check out all the IGF nominees, they managed to leave their legs behind! Oh that's gonna hurt in the morning... but be SO worth it.

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