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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2009

Braid's Tim in... Super Meat Boy?

April 30, 2009 2:43 PM | Michael Rose


Edmund McMillen has revealed that Tim, the main character from Jonathan Blow's Braid, will be a playable, unlockable character in his upcoming Wiiware title Super Meat Boy.

Strange as it may sound, Edmund announced during a Nintendo developer interview that the little guy with the 'back in time potion' will indeed be playable alongside our meaty hero.

There's no word yet on whether or not Tim will be able to use his time-reversing powers in SMB, but we'd be surprised if they didn't get involved somewhere.

The game is set to be released on the Nintendo Wii in Q4 of this year.

Clover Coming Soon to Xbox LIVE Community Games

April 30, 2009 2:29 PM | Michael Rose

Binary Tweed's 'political platformer' Clover is coming very soon to Community Games on your shiny Xbox 360, so they've released a nice little trailer for their 6-months-in-the-making game.

The watercolour design is visually brilliant, but will the simplistic gameplay and puzzles also stand out?

Stalin vs Martians Released

April 29, 2009 11:50 PM | Michael Rose


Mezmer Games' slightly odd strategy title Stalin vs Martians has now been released. Just in case you've been down a hole and missed what it's about, here's an extract from the official site:

"Stalin vs. Martians is a natural choice for anyone bored of hundreds and hundreds identical 'World War II real-time strategy games'. It's a perfect choice for anyone who just hates the strategy genre."

From initial reactions it would appear that all the zaniness may have been a smokescreen to hide the fact that there really isn't that much decent gameplay here. Rock Paper Shotgun in particular give it rather a ripping, with Kieron Gillen stating that "it was clear it was going to be absolutely terrible".

He also makes the point that there seems to be "something wrong with the game" in terms of optimisation, and I know exactly what he means there - on attempting to run the game, it simply tells me that a 'problem' has occurred and quits. Lovely.

If I finally manage to get the damn thing working, you can expect a review of sorts to adorn this blog. For now, you can head over to a variety of distributors, including Impulse and Gamersgate and give it a gander.

Browser Game Pick: Crush the Castle (Joey Betz, Chris Condon)

April 29, 2009 8:53 AM | Tim W.

Crush the Castle is a remake inspired by Liam Bowmers' Castle Clout, boasting much superior graphics and a better interface than the original had ever offered. The game basically involves knocking down one castle after another with your massive trebuchet machine, as you travel around the map visiting each of the twenty-four locations that the resistance had claimed as their own territories.

You get only a limited number of chances to take out all the inhabitants of a castle. Everything is controlled with the mouse, with additional types of ammunition unlocked once you've beaten a certain number of stages during your adventure. A castle editor feature is also included with the game, where players can share castles of their own design with others using a handy copy and paste function.

Browser Game Pick: Toxic Sonic Zombie Massacre (Manning Krull, Patrick Vernon)

April 29, 2009 8:12 AM | Tim W.

Toxic Sonic Zombie Massacre is an action platformer where you play any of the three members from the French rock band, determined make it to the venue of their own gig before time runs out. Every character has at least one special skill at their disposal, and you'll be required to switch between them occasionally to overcome some of the obstacles that stand in your path to fame and fortune.

The game won't take longer than a couple of minutes to beat, which is probably a good thing considering how repetitive the background music can be and the rather obvious lack of variety in the gameplay department. (source: Superlevel)

Article: Boom or Blurst (The Wall Street Journal)

April 28, 2009 9:49 PM | Tim W.

A great piece about surviving the recession with an innovative business model went live on the online edition of Wall Street Journal today. Read what Steve Swink of Flashbang Studios, Ron Carmel (2D Boy), Three Rings (Puzzle Pirates), Toribash creator Hampus Soderstrom and Cortex Command developer Dan Tabar all have to say about creating great games while still finding a way to make it through the hard times.

The next Flashbang game, Paper Moon, will be available to play on the Blurst site this coming May 1st. (source: GameSetWatch)

Boom or Blurst: A New Business Model for Videogames? (The Wall Street Journal)
A Collaboration: Paper Moon Launching May 1st (Flashbang Studios)

Indie Game Pick: Windosill (Patrick Smith)

April 28, 2009 7:13 PM | Tim W.

Windosill is an odd interactive toy disguised as a sequence of puzzles for the players to solve, available to play on both Windows and OS X operating systems. The game basically involves searching for a key cleverly hidden somewhere in each scene, and once you've found this particular item you can then use it to unlock the door that hinders your progress from the current room to the next.

Access to the first half of the game is free, but to play the second half you will need to purchase an activation code that costs three US dollars. (source, walkthrough)

Freeware Game Pick: Glum Buster (Justin Leingang)

April 27, 2009 8:13 AM | Tim W.

Glum Buster is a charityware puzzle adventure game which took CosMind four years to create with the Game Maker engine. Comparisons to Seiklus are likely, since both share more than a couple of similarities in terms of sparseness in storytelling efforts and a heavy emphasis on exploration.

Besides using the cursor keys for movement, you would need to interact with objects scattered around the environment quite frequently using either or both mouse buttons. Holding the left mouse button fires a red shot at whatever it is that you're pointing at, while pressing the right mouse button allows you to activate certain objects or attract them towards you.

The solutions to most puzzles are usually contained in the same room, although some locations may span several screens long and wide. This is where one of the major flaws with Glum Buster rears its head, because if you encounter any difficulties solving a particular puzzle then you will be stuck at that area until you figure out the right thing to do.

Nevertheless it's one of those rare efforts that has to be played, especially if you have any fond memories of the first time you were introduced to Clysm's masterpiece. (source, interview)

Preview: Lilt Line (Different Cloth)

April 27, 2009 12:29 AM | Michael Rose

Lilt Line is "a massively single player retro rhythm racing beat 'em up premiere musical space flight simulator action game with a dubstep flavour". That is, according to creator Gordon Midwood.

Coming to the iPhone/iPod Touch any day now, Different Cloth have just released the above trailer to show what Lilt Line is really about.

Freeware Game Pick: Chessmine (Event Cascade)

April 27, 2009 12:19 AM | Tim W.

Chessmine is a short puzzle game consisting of eight rooms to explore in total, where players assume control over an unnamed protagonist who must grab the key found in each room and make their way to the exit safely. Chess pieces are placed around the board at strategic locations to prevent you from stealing the treasure, although they can only hurt you if you step on a square that's inside their normal movement patterns. Occasionally you can also acquire bombs and shields to create a new path around them.

The game automatically quits back to the desktop once you've solved the final room. (unzip instructions)

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