A great piece about surviving the recession with an innovative business model went live on the online edition of Wall Street Journal today. Read what Steve Swink of Flashbang Studios, Ron Carmel (2D Boy), Three Rings (Puzzle Pirates), Toribash creator Hampus Soderstrom and Cortex Command developer Dan Tabar all have to say about creating great games while still finding a way to make it through the hard times.

The next Flashbang game, Paper Moon, will be available to play on the Blurst site this coming May 1st. (source: GameSetWatch)

Boom or Blurst: A New Business Model for Videogames? (The Wall Street Journal)
A Collaboration: Paper Moon Launching May 1st (Flashbang Studios)