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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2009

Preview: Shadow Physics (Steve Swink, Scott Anderson)

April 26, 2009 6:15 PM | Tim W.

One of the games demonstrated during the Experimental Gameplay Sessions at GDC 2009. (source)

"The player takes the role of a shadow, therefore, a 2D character, cast upon a wall that exists in a 3D world. Other shadow objects, cast on the wall by 3D objects, could be moved, and in turn move the real world objects."

Freeware Game Pick: Mental Repairs, Inc. (Renzo Thonen)

April 26, 2009 3:16 PM | Tim W.

Mental Repairs, Inc. is a point and click adventure game in the style of classic LucasArts releases, created by Renzo Thönen with the help of the Wintermute Engine. You play the role of a machine psychiatrist named Henrik Liaw, who received an innocent emergency call during the night from a large corporation requesting for repair works to be done on their main computer with haste. Nothing ever goes smoothly in an adventure game, and once you're inside the building you quickly find yourself trapped with no clear exit from your little predicament in sight.

As a machine psychiatrist, you repair defective electronic devices by entering the machine's psyche and treating them from the inside. This involves using a wrench-like tool called the Katharsis Interface to establish a mental connection with the machine's articificial brain, then finding a solution to the problem before returning to reality once you've managed to sort things out.

There are less than twenty rooms to explore in total, and the game probably won't take longer than an afternoon to complete at most. You can also highlight interactive spots and exits by pressing the space key or clicking on the green magnifying glass icon on screen. (walkthrough)

Round-Up: Gamasutra Network Jobs, Week Of April 24

April 26, 2009 2:28 PM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Activision, Ubisoft and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

Blueberry Garden, Dyson Release Dates

April 26, 2009 2:26 PM | Tim W.

Alerted by Tale of Tales, the release dates for two highly-anticipated IGF finalist games had been spotted over at Steam's web site. Erik Svedäng's Blueberry Garden is set for a release sometime in May (that's next month), while Alex May and Rudolf Kremers' space colonization game Dyson should be out on the 31st July, 2009.

No price has been set for both games yet, although there is still time to grab the latest Dyson build from the official download page before it is released later this summer.

Browser Game Pick: UNCF (Hombre, H. Inada, Rendat.)

April 26, 2009 12:23 PM | Tim W.

UNCF is a game that resembles cactus' xWUNG, in which you take out enemies by swinging the ball that is attached to your character. If you come in contact with any of the enemies or their projectiles, you lose a heart. Lose all four, and the game ends. Fret not though, you can resume the game from your last attempted level by selecting the continue option from the main menu.

Hearts can also be restored by collecting power-ups with the heart symbol that appear occasionally on screen. If you happen to acquire a power-up item, you can activate these using the left mouse button. There are four stages to play in total. (source: Superlevel)

Browser Game Pick: Bang! Heroes (Three Rings)

April 26, 2009 2:52 AM | Michael Rose


Bang! Heroes is a western platforming shoot-em-up with some pretty nice Steampunk-style graphics and a lot of gun-totting.

Created by the guys behind Whirled, the game has a really great feel to it and has tons of little features to give a worthwhile gaming experience, like upgrades and achievements. There's also multiplayer, but at the moment it has been taken down due to server issues. Sounds like it will be a lot of fun to play against a friend, though.

Give the game a whirl over at... well... Whirled.

Freeware Game Pick: Space Phallus (Charlie's Games)

April 25, 2009 2:15 PM | Tim W.

Warning: Contains cocks. Lots of them.

Space Phallus is a retro horizontal shooter with a naughty theme, created by the author of Bullet Candy. Here you pilot the disembodied head of a dog, fighting against hordes of evil space body parts with only an assortment of three weapons at your disposal. Thankfully these weapons can blow away anything that stands in your path, just as long as you use them wisely and sparingly.

This updated version now comes with two new stages, accessible by pressing the 2 or 3 key on your keyboard when the main menu is shown. The game is available for Windows, Mac OS X and Linux operating systems. (previous mention)

Freeware Game Pick: CAGE STG (Neko)

April 25, 2009 12:35 PM | Tim W.

CAGE STG is actually a pretty good vertical shooter created in the style of Hudson Soft's Star Soldier, and though the trial version only features three playable stages the game does not limit your playtime by any means. You even get to unlock additional characters to use if you manage to fulfill a condition or two by the end of the third node.

To upgrade your default weapon, simply grab the small blue gems that appear occasionally when you've vanquished an entire wave of enemies. (source, download page)

Browser Game Pick: Bummin' a Ride (Gregor Haase)

April 25, 2009 12:24 PM | Tim W.

Bummin' a Ride is essentially an Oregon Trail-type game with small arcade games replacing the usual random events found in the original. Your character is a bum who had just inherited a million dollars, but to collect the money he must make his way from one end of the country to the other in under twenty-five days or lose it all to a needy orphanage.

There are a variety of mini-games included, but most of these are derivative of the run and collect type, plus you won't have much time to do most of them because of the urgency in getting to your destination as quickly as you can. This is where the game suffers because it requires too much walking to get from city to city, and hitchhiking seems to be a rather strenuous exercise due to the fact that you'll be losing health whenever your protagonist raises his thumb to flag down a ride. (Kongregate mirror)

Browser Game Pick: Naked Festival (Kusoyama)

April 25, 2009 10:27 AM | Tim W.

Warning: Contains nudity.

Naked Festival is a Flash browser game with a simple concept, some novelty value, but very little gameplay. There are three modes to play in total, but each one carries the same objective. Simply click on a dressed man to remove his clothes, and try to make sure that none goes past you while still wearing something. The game also ends immediately if you accidentally click on someone who is in their birthday suit.

To rack up combos, just remove the same type and color of clothing continuously for bonus points. (source: Mouse No)

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