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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2009

Browser Game Pick: Queens (noonat)

June 30, 2009 4:41 PM | Tim W.

Queens is a small 2D platformer created by noonat in under three days for a mini Ludum Dare contest, made possible with the help of Adam Atomic's flixel framework and tutorial resources.

The game isn't particularly long or difficult, and you won't be spending more than fifteen minutes or so to complete the entire adventure. (source: auntie pixelante)

Freeware Game Pick: Succor (Sean Barrett)

June 29, 2009 6:12 PM | Tim W.

Succor is an experimental project created by Sean Barrett, the developer of Lost in the Static, with the original prototype designed in under three days but then expanded to include a total of twenty-seven levels in the public release version.

The game is rather simplistic in nature, where only the most basic of polygons or lines are used to represent walls, objects, and ships. You can hold the left or right arrow key to turn the ship, press up to move forward, or use the space key to shoot. Players should be able to breeze through the first few stages with ease, but the difficulty will pick up immediately once you're presented with a new gameplay element that changes the way you approach and overcome challenges radically.

This is one of those special cases where a developer cannot be squarely blamed for making a game extremely easy or too difficult. Jonathan Blow's name is also mentioned in the credits as a tester, for extreme Braid fans.

New Demo for The Underside

June 29, 2009 12:47 PM | Tim W.

An updated demo for Arthur Lee's The Underside is now available for download. New areas and items previewed in the last gameplay video posted are all accessible in this release, with more than double the number of locations to explore and a couple of surprises to be found as well. (source)

Follow Twitter Accounts, Get Free Games

June 29, 2009 7:13 AM | Tim W.

Rake in Grass is currently running a Larva Mortus giveaway promotion, where the first fifty followers of their Twitter account will get a copy of the full game for free. There were at least twenty-two copies left to grab at the time of writing.

As proven by Wolfire and Pocketwatch Games' free game promotions, indie game developers stand to gain a lot in return (everything from growing support to sales increases) just by giving away their games.

If you have a Twitter account for development updates and encountered difficulties in getting the word out, then start giving some games away today.

[UPDATE: Rake in Grass' giveaway promotion has been extended for an extra week, so there's plenty of time for everybody to follow their Twitter account and get a free code for Larva Mortus.]

Preview: Across the Lake (Alexitron)

June 28, 2009 6:32 PM | Tim W.

Across the Lake is an upcoming freeware platformer currently being developed by Alexitrón, developer of Shocker and The Power. Playthrough for the first two level is shown in the video above, and the full game should contain at least eight stages if not more.

Made with Game Maker.

Freeware Game Pick: Monos (Yamahara)

June 28, 2009 5:01 AM | Tim W.

Monos is a puzzle game with Tetris-style controls and irregular coloured shapes for the players to place inside a well. The level count increases by one for every ten shapes cleared from the screen, and there are a total of fifty levels to play regardless of the difficulty setting chosen.

Your objective is basically to match two or more blocks of the same colour to remove them. The Z and X keys can be used to rotate the current piece in play. Press up to place a block at the bottom of the well immediately, or hold the down arrow key to move it downwards at a slower pace.

In the percent gameplay mode, players are given random shapes to fill a well with. The more shapes you can fit in, the higher your percentage count will be at the end of the game. (direct download link)

Freeware Game Pick: Trigger (increpare)

June 27, 2009 2:23 PM | Tim W.

Trigger is a tough horizontal shooter created by Stephen Lavelle, developer of intriguing experimental projects such as Opera Omnia and Rara Racer. The ship that you pilot is armed with only one weapon, but when used effectively it can destroy just about any mothership you might encounter on this dangerous mission.

Multiple enemy targets can be targeted at the same time by holding down the A key. When the button is released, all enemies targeted will be shot at automatically. To inflict more damage, simply chain together a couple of targets before blasting them all in one go. All enemy ships must be destroyed, or you would have to play the same stage all over again. The only occasions where this doesn't apply is during boss fights, in which there are four of them in total.

Note that the game is extremely difficult and challenging, and players who are easily frustrated should avoid playing increpare's latest effort. There are twenty-four stages to blast through in both Windows and Mac OS X versions.

Trigger download page
save file (unlocks all levels)

Mini-Review: Aaaaa! - A Reckless Disregard for Gravity Pre-Release (Dejobaan Games)

June 26, 2009 12:42 PM | Michael Rose


A couple of weeks ago, the guys at Dejobaan Games started taking pre-orders for upcoming basejumper AaaaAetc - A Reckless Disregard for Gravity. Not only will those who pre-order the game bag themselves a $10 discount off the final $25 price, but every supporter will also receive a 'Pre-Release' copy of the game (which is essentially a beta version which includes 30 of the eventual 80 levels) and 'exclusive content'.

While it's in no way feasible to write a review off of this unfinished code, it'd still be nice to know whether it's worth forking out $15 for, right? Welcome to my pre-review for Aaaaa! which, in a nutshell, goes as follows: Buy this game.

Freeware Game Pick: Bit Fortress (Davioware)

June 26, 2009 11:00 AM | Tim W.

Bit Fortress is a vertical shooter created by Davioware in under eight hours, featuring epileptic-inducing graphics and a catchy background tune. There is only one level to play in this build, but it comes complete with a boss battle at the end and will loop from the beginning once you've managed to beat the game.

Developed using the Construct game creation engine, so you might need to update your operating system with the latest version of DirectX to get it working. You can quit the game at any time by pressing the left Alt and F4 function key. (source, forum thread)

Round Up: Gamasutra Network Jobs, Week Of June 26

June 26, 2009 8:52 AM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Crystal Dynamics, Trion and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

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