Succor is an experimental project created by Sean Barrett, the developer of Lost in the Static, with the original prototype designed in under three days but then expanded to include a total of twenty-seven levels in the public release version.

The game is rather simplistic in nature, where only the most basic of polygons or lines are used to represent walls, objects, and ships. You can hold the left or right arrow key to turn the ship, press up to move forward, or use the space key to shoot. Players should be able to breeze through the first few stages with ease, but the difficulty will pick up immediately once you're presented with a new gameplay element that changes the way you approach and overcome challenges radically.

This is one of those special cases where a developer cannot be squarely blamed for making a game extremely easy or too difficult. Jonathan Blow's name is also mentioned in the credits as a tester, for extreme Braid fans.