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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2009

Browser Game Pick: How to Raise a Dragon (Gregory Weir)

June 25, 2009 9:56 PM | Michael Rose


Gregory Weir has done it again. How to Raise a Dragon follows the rise and potential fall of a mythical beast from hatching to distilling fear in the hearts of pitiful humans. As you'd expect from a Gregory Weir game, there are multiple endings depending on the direction you decide to take.

Your first steps into the world determine your dragon's colouring. The second part (adolescence) is all about deciding what kind of special power you want to spew from your dragon's mouth. Will you be a fiery tryant raining down destruction or be a kind soul? There are a few different options to choose from.

Finally, at full grown state, it's time to interact with humans. Again, how you decide to handle yourself makes all the difference. Once this is all done, there's a final twist which marks out the ending once and for all.

I'm not sure if this is where Greg got his inspiration from, but once the game has been played through once, the menu system all goes a bit Spore-like. It's possible to choose which stage to start from, and what kind of colour/power to have (as long as you have previously unlocked them).

Anyway, it's all brilliantly done. So... go play! It's at Armor Games.

Assembly 2009 Speakers Announced

June 25, 2009 3:20 PM | Tim W.

The first set of speakers for the coming Assembly Summer 2009 (Finland's largest computer festival, held in Helsinki) have been revealed, and you can find a list of sessions posted on Assembly 2009's official site. Erik Svedäng will be talking about the development of Blueberry Garden, cactus is expected to reveal the secrets of speed prototyping, Eskil Steenberg will be discussing about his upcoming MMO Love, and Petri Purho is planning to throw a surprise for whoever is fortunate enough to attend the sessions.

A game development competition will also be held during the four-day event (starting on the 6th of August 2009), although there's no question that some of the names mentioned above have already made plans to participate and dominate their peers with their awesome game-making skills.

Zeno Clash DLC Coming This Weekend

June 25, 2009 12:50 AM | Michael Rose

Zeno Clash fans rejoice! After receiving the first free additional content for the ACE Team's beat-em-up last month, you shall now be blessed with even more - and again it's free!

This weekend three additional challenge levels called 'The Pit' will be added to the game. ACE Team's Andres Bordeu sets the scene:

"Gravity is the enemy and taking a wrong step can be fatal. Destructible floors and traps await the skilled who want to reach the bottom of the pit alive."

I'll admit the challenge mode wasn't exactly my kinda thing (as I've pointed out previously), but the video makes it looks pretty fun... hey, is that... C-3PO?! Now I'm officially confused.

Anywho, to celebrate the release of this new material, Zeno Clash will have 50% off the purchase price all weekend for anyone who is yet to delve into the world of Zenozoik. I'd recommend you give it a try if you haven't already.

Browser Game Pick: CutCopyPasteGnome (Turtlesoup)

June 24, 2009 11:39 PM | Tim W.

CutCopyPasteGnome is a puzzle game created by Luke Brown, where the player's objective is to assist a gnome in reaching the exit without any direct control over his movements. This will require manipulating objects with a couple of editor functions, accessible by right-clicking on the game screen and selecting the tool you would like to use.

Objects marked by red boxes cannot be removed nor copied, hence you will need to manipulate your surroundings to overcome these obstacles and challenges. There are roughly ten levels to play in total.

Preview: The Whispered World (Daedalic Entertainment)

June 24, 2009 11:00 PM | Tim W.

A preview trailer for Daedalic Entertainment's upcoming 2D adventure game, The Whispered World. The game is scheduled for a release later this year (Germany first, then in English for the rest of the world at a later date). A Nintendo DS version is also in development. (FAQ)

Tale of Tales Announce New Game 'Fatale'

June 24, 2009 8:16 PM | Michael Rose


Tale of Tales, developers of the recent controversial horror game The Path, have announced details about their next game, codenamed 'Fatale'.

Auriea Harvey and Michael Samyn of Tale of Tales explain:

""Fatale" is based on the legend of Salomé, who, 2000 years ago, demanded the head of John the Baptist as a reward for dancing for her stepfather, King Herod. Oscar Wilde's 1891 interpretation of Salomé as a young woman in love with the prophet is the main inspiration for the project.

In "Fatale" you will be able to explore the scene of this momentous historical event, experiencing the story through the emotions and thoughts of the characters involved."

The guys say the game will be similar to their 2008 indie title 'The Graveyard' and will revolve around the ideas of paintings depicting a frozen moment in time and "fatal
woman who lures men to their downfall".

The game is due for release on 5 October 2009, which is apparently the 78th anniversary of the first public performance of Salomé in English (due to the play's portrayal of certain biblical figures, it was banned from the British stage for almost 50 years). For all the art fans out there, the above image is “Salomé” by Lucien Lévy Dhurmer, 1896.

Manifesto Games Closes

June 24, 2009 6:18 AM | Tim W.

It was announced yesterday that after nearly three years in service, Greg Costikyan has decided to close down Manifesto Games, one of the few digital distribution sites out there that heavily featured and actively promoted a considerable number of indie games on their catalogue.

Play This Thing will continue to be updated regularly, but losing Manifesto Games is still a big shame, especially for indie game developers who had problems acquiring publishing deals from other distribution channels.

[UPDATE: Costikyan has made detailed comments on why he's closing Manifesto, via the still-updating Play This Thing blog.]

Preview: Bennu (Once a Bird)

June 24, 2009 12:59 AM | Michael Rose

Bennu is a puzzle game currently in peer review for release through Xbox Live Community Games. It's all about a bird whose head falls off and is turned into a ball and chain (!), which the player then swings through a variety of levels. Oh, and there's a hippo in there too.

Sounds more than crazy, but judging from the above trailer alone (there are barely any details on the official site) this could very well be an interesting release. It appears the basic idea is that touching blocks starts a folding pattern at that point, and it is your job to destroy all the blocks in the correct order. Or something like that. Maybe.

What looks really fun is the co-op mode. Bennu looks like the kind of title that would benefit immensely from multiplayer and clearly Once a Bird have recognised this. Throw in the fact that the game placed in the top 20 in the 2008 DreamBuildPlay contest and hey, we could have a dark horse on our hands.

Look out for updates on Once a Bird's site.

Freeware Game Pick: Shocker: The Electrifying Super Hero

June 23, 2009 6:16 PM | Tim W.

Shocker: The Electrifying Super Hero is a puzzle game created by Alexitrón for Game Jolt's Shocking contest, where you are in control of a hero entrusted with the job of saving the planet from a major technology-related disaster. Each area has several blue nodes and a yellow exit point, with your objective being to reach the escape portal without accidentally sliding out of the screen.

Players can only travel in four different directions, and once an arrow key is pressed our protagonist will continue moving in that direction until he hits a solid object. There is an additional flip ability which you can use to change positions, although this is only possible when you're standing on either a blue or pink-coloured block.

The length of the game is rather short, with only ten stages to play in story mode. Players could attempt to solve all levels a second time with fewer moves, but nothing extra is awarded other than a different congratulatory message for your achievements.

Indie Game Pick: Polynomial (Dmytry Lavrov)

June 23, 2009 6:14 AM | Tim W.

Polynomial is a 3D arcade shooter that features mathematically generated fractal scenery, with simplistic ship controls and a configurable difficulty setting that allows players to engage enemies in intense dogfights or explore the vast reaches of space at their own leisurely pace. The included editor can be used to generate new fractal sceneries and arenas, although the save option is only accessible for customers who purchased the game.

Gameplay basically consists of flying around, shoot at enemies marked by red boxes, and collect green items. You can repair your ship by floating near any of the coloured particles in space.

The demo offers ten arenas to play in, and there is no time restrictions that hamper your gameplay experience in any way. An online multiplayer option is in the works.

Available for Windows, Linux and Mac OS X. (source)

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