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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2009

Browser Game Pick: The Competitor (Joey Betz)

July 31, 2009 11:35 PM | Michael Rose


Your regular shmup usually involves one heroic ship going it alone against a horde of baddies, winning against the odds. The Competitor turns all that around, giving you the chance to be the horde against the one.

The rogue ship approaching from the bottom of the screen is constantly firing upwards and it's your job to tactically (and constantly) place down your squadron to stop him in his tracks. The control mechanic works a lot like the recent Pixus puzzler, with a click+sweep motion from the mouse bringing your men into battle. Your ships are being destroyed all the time, so the need to keep replacing them is crucial to success.

It all works really well, even allowing for simple tactics such as putting defensive ships closer to the bottom and more powerful attackers at the top. One problem which arises is with the upgraded ships - after a few levels, there really is no need to use the smaller ships anymore, as they get battered way too easily, so all the upgraded models ultimately replace the starting vessels rather than compliment them.

No matter, though, as this is good blasting fun. Play it at Armor Games.

Preview: Revenge of the Titans (Puppygames)

July 31, 2009 9:45 PM | Michael Rose

Puppygames have just released the above gameplay video, showcasing their in-development title Revenge of the Titans at an early stage.

A mixture of real-time strategy and tower defence, the team have the core gameplay mechanics down and are now working on bringing the graphics up to speed. Towers cannot be directly upgraded, but instead smaller buildings are built surrounding them which power them up in different ways.

"Place gun turrets near the path of the invading Titans, and upgrade the turrets by placing ancillary buildings nearby to improve their abilities, such as batteries for more ammunition, scanners for greater range, and cooling towers for faster fire rate. At the same time you have to manage collecting funds from your factories, and quickly zap powerups that beam in now and again!"

There are a lot more details over on the Puppyblog which go into greater specifics. All in all it's looking like a mighty fine RTS romp! Nothing on a release date as of yet, but of course we will keep you posted.

Round-Up: Gamasutra Network Jobs, Week Of July 31

July 31, 2009 5:03 PM | Simon Carless

In our latest employment-tastic round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from 2K Boston, Sony Santa Monica, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in our main market area this week include:

Browser Game Pick: Isabelle Poppy And Bling (Andy Wallace)

July 31, 2009 12:27 PM | Michael Rose


Isabelle Poppy And Bling - art game, or just plain weird? There are three different minigames which revolve around music and some very strange characters.

The whole game is controlled via the mouse and lasts around 5 minutes. I'm not really sure which section was the strangest, but the above screenshot provides a bit of a taster. If you're partial to the occasional twisted gaming experience, this will be right up your alley.

Kongregate is where you'll find it.

Browser Game Pick: Pixus (Revzin Ideaworks)

July 30, 2009 11:51 PM | Michael Rose


Time for some good old Thursday night puzzlin' in the form of Pixus. The idea is to draw lines of paint across the screen which float upwards, destroying similarly coloured blocks until the level is cleared. Some blocks are concealed behind other colours, so you'll need to eliminate them in order.

There's a short tutorial to explain better exactly what is going on. The game feels like it has a great concept behind it, but it maybe could have been pulled off a little better, as the slow pace does seem to hold back an idea which could be potentially brilliant fun. It's definitely still worth a try though, especially as there is a nifty level editor to have a play with too.

Give it a whirl at

Browser Game Pick: Roll Roll Pirate (DevilishGames)

July 30, 2009 7:52 PM | Michael Rose

Roll Roll Pirate is incredibly fiddly, not at all original... and yet so addictive. Roll Pirate's treasure has been scattered across the land, so it's your job to roll him around and claim it all back again.

The control scheme feels pretty odd at first. Pressing up and down will roll him as you'd expect, but moving left and right is a different matter - not only does he get moving, but he brings the screen with him in a sickening rotating motion that can be hard to judge at times. And yet you'll point out of all the game's flaws to yourself... then you'll carry on playing. It's just one of those games.

Roll Roll Pirate is over on CandyStand.

Browser Game Pick: The Beggar (Scott Brodie)

July 30, 2009 11:59 AM | Michael Rose


The Beggar has been thrown out of the castle and now it's your job to help him beg his way back in.

Our smelly hero can beg (via the spacebar or down button) in the hope that passers by will dig deep and help him out. This money can then be used to buy food or saved up to buy a pass back into the castle. Make sure you don't go begging near the police, though, or you'll find yourself being dragged away!

There are 4 different endings to find, with gold to collect and people to befriend. Play it over on Brodie Games. A link to download the game can also be found there. (Thanks to Daniel Cook for the tip!)

Indie Games Arcade at Eurogamer Expo, Oct 2009

July 29, 2009 1:33 AM | Tim W.

The Indie Games Arcade is set to return for another showing this year at Eurogamer Expo 2009, with the works of developers like Anthony Flack, Robert D. Fearon, Hayden Scott-Baron, Rudolf Kremers and Alex May already confirmed to be playable during the event. The arcade will be present at both the Leeds (27th - 28th Oct, Saviles Hall) and London (30th - 31st Oct, Billingsgate) legs of the show, while tickets which costs £6 per day can be purchased from the Eurogamer Expo site.

Last year's show was received very well by public, so one can certainly expect this year's edition to be substantially bigger and better with more backing provided from the organizers.

Indie Games Arcade for EG Expo 09
Cletus Clay Leads Eurogamer Expo Indie Arcade

Browser Game Pick: When Pigs Fly (dessgeega)

July 28, 2009 11:13 PM | Tim W.

When Pigs Fly tells the story of a pig who conveniently grows wings after falling down a hole and finding itself trapped inside a dark cave. Unfortunately the pair of wings are preventing a quick escape from the same entry point, so the only thing left to do is to explore the caverns and seek another way out.

Progress is automatically saved whenever the player arrives at a new screen, so you can always close a browser window and still continue the game from where you left off at a later time.

Boss Baddie! Release Lunnye Devitsy

July 28, 2009 6:30 PM | Michael Rose

James Whitehead, creator of Satan Sam, and Alex Sumersai-Rai together make up indie development team Boss Baddie! and their latest release 'Lunnye Devitsy' is now available for purchase from their site.

James explains:

"Lunnye is a mystery/puzzle platformer. You play as a little alien that falls off the moon and you have to make your way back. But it's a lot tougher than it sounds, take it from me, I'm the one who made it!"

Created as a celebration of the 40th anniversary of the moon landings, the game is available for $3.20. The video above shows each of Boss Baddie's releases, with Lunnye Devitsy going first. I'll hopefully get around to giving it the once through sometime soon and portray my thoughts to you, dear readers.

It's also worth noting that James is giving his first game, Satan Sam, a 'major upgrade' and releasing a new, free version of it sometime this year. You can still download and play the original version from here.

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