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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2009

Indie Game Challenge Deadline Extended to Oct 31, 2009

August 29, 2009 2:50 AM | Tim W.

Just a small note that the entry deadline for submissions to the Indie Game Challenge has been extended from October 1 to October 31 2009, according to the official site for the competition. GameStop, The Guildhall at SMU and The Academy of Interactive Arts and Sciences (AIAS) are offering over $200,000 in prizes to the winners, so the extra month is definitely a bonus for any developers who are looking to prepare a more complete build of their entry before submitting it for the contest.

We've done a basic summary of the rules and regulations back in June, and it has to be mentioned as a reminder that the competition is only open to U.S. residents only. Do observe that physical copies of your game and pitch videos have to be mailed to the organizers before the new deadline date in order to qualify as well.

Freeware Game Pick: 78641 - A Targ Adventure (GZ Storm)

August 28, 2009 8:10 PM | Michael Rose


A warning in advance - nothing about this adventure game experience makes any sense whatsoever, including the ridiculous name. But my, what an experience it is. Playing as a walking, talking frying pan, you're sent back post-death to live your life properly.

The problem is, it's not exactly clear what you're meant to be going back in time to do. Cue randomly trying different things, finding the best outcomes and crashing your car repeatedly to restart time again in a very Groundhog Day-esque style.

The game is quite heavy in dialogue, but fortunately it's pretty hilarious in most parts (although maybe a little tasteless in others). Please be warned, rude conversations are plentiful and there's a few naughty pictures too. I'm sure that will just make you want to play it more rather than deter, right?

Grab it from the GZ Storm site. (Source: Tee Eye Gee)

2009 GDC Austin Indie, iPhone Summits Get Final Speakers, Limited-Time Discount

August 28, 2009 5:05 PM | Simon Carless

Aha, my colleagues at GDC Austin 2009 have just tipped me the wink that they (part of Think Services, as is are doing a special discount for latecomers who _just_ want to attend the various Summits on September 15th-16th in beautiful Austin, Texas.

Simultaneously, we've actually completed the line-up for the Indie Game Summit at GDC Austin with a neat latecomer - 2D Boy's Ron Carmel is speaking on 'Beyond the Finish Line of Shipping an Indie Game', discussing "World of Goo's post-release surprises, how they were dealt with, and how they could be better addressed in the future."

The full IGS @ Austin line-up also includes a whole heap of neat local, national, and international indies, including some of the guys behind Bit.Trip Beat, Aquaria, And Yet It Moves, Fantastic Contraption, Age Of Booty, 'Splosion Man, and many more.

Scrap Metal Coming to XBLA

August 28, 2009 12:16 PM | Michael Rose

Slick Entertainment, one of the collaborators on the wonderful N+, have announced that their second title Scrap Metal will be coming to Xbox Live Arcade sometime next year.

Scrap Metal is an old-school top-down racer mixed with updated physics and HD graphics. There are two ways to win a race - either power your way across the finish line first, or turn every other car into scrap metal. What makes me especially excited about this is the online multiplayer - you can imagine this is a game that would benefit very much from a good online tussle.

For all the Scrap Metal info you'll need, point your mouse at Slick Entertainment's site.

Round-Up: Gamasutra Network Jobs, Week Of August 28

August 28, 2009 9:38 AM | Simon Carless

In our latest employment-tastic round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Rockstar North, Grasshopper Manufacture and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Freeware Game Pick: August Wind (Jeremy Spillmann)

August 28, 2009 12:37 AM | Michael Rose

Jeremy Spillmann is a game design graduate of the Z├╝rich School of the Arts, and August Wind is his Bachelor project. Described as a 'free-roaming shooter', a prototype is available for download.

What struck me first was the incredible art style - it's a joy to watch in motion. I also loved the idea that Jeremy put forward as his concept - 'a shmup that lets you decide how to spend your valuable time each day to be successful'.

The story goes as follows: a badger named Andreas travels to Eelhaven VII, dreaming of a life of fame and recognition. Teaming up with Penelope, 'a seasoned but luckless eelminer', they participate in the eelmining competition in which pilots 'harvest valuable metal from the old world below the thick skylayer off the backs of majestic cloudeel'.

Crazy stuff. It's still in prototype form, so the missions and general storyline are missing as of yet - however there's still a rather large area to explore and a good number of activities to participate in. Grab it from the August Wind site.

Browser Game Pick: Waker (Poof Games)

August 27, 2009 8:05 PM | Tim W.

Waker is a puzzle platformer in which the player has to build their own platforms to reach the goal. To create a new path, you must first reach a magical orb and grab it with the action button. You can then control how the platform is to be drawn by moving the creature around the screen.

There are three worlds to explore in total, each with their own subset of levels. An abstract version of the same game called Woosh was also released together with Waker, and you can find some of the other Summer 2009 Gambit Prototypes from this page.

Browser Game Pick: Pierre - Insanity Inspired (Rundown)

August 27, 2009 7:50 PM | Tim W.

Pierre: Insanity Inspired tells the story of a cat with an eye for art, who has to run around circular platforms and acquire items to finish his masterpiece. Items can only be collected when they align with the right symbols on the platform, indicated by a bright glow around it. You lose health whenever you grab an item while standing over the wrong sector, or when you touch a spiky ball by accident.

Items and spiky balls can be pushed away with the press of the down arrow key or D button. There are six levels to play in total.

The Misadventures Of P.B. Winterbottom Headed for XBLA

August 26, 2009 11:18 PM | Tim W.

It was announced on The Odd Gentlemen site today that former 2008 IGF Student Showcase finalist 'The Misadventures Of P.B. Winterbottom' will be released on the Xbox Live Arcade service early next year, courtesy of a publishing deal signed with 2K Play (a division of 2K Games). Visitors to the upcoming 2009 Penny Arcade Expo can also play the XBLA version for the first time at 2K's exhibition booth this September 4th to 6th.

2K Games Picks Up Indie Games P.B. Winterbottom, Axel & Pixel For XBLA (Gamasutra)

Sense of Wonder Night 2009 Finalists Announced

August 26, 2009 9:45 PM | Tim W.

Finalists for the Sense of Wonder Night 2009 event (to be held at the Tokyo Game Show venue) have been revealed, with all ten participants required to present and demonstrate their games to attending visitors this coming September 25th, 2009.

Ball Carry, by Takuya Ono
ecolpit, by misi (trailer only)
Hazard - The Journey of Life, by Alexander Bruce (trailer only)
His and Her Disconnected Conversations, by Himo (playable build available)
Incompatible BLOCK, by Jun Fujiki (creator of Echochrome, playable build available)
para rail, by Kuniaki Watanabe and Onitama
Shadow Physics, by Enemy Airship (trailer only)
Swarm Racer 3000, by Joseph White (trailer only)
Transcend, by Zach Aikman (follow-up to IGF Student Showcase winner Synaesthete)
You Only Live Once, by Marcus Richert (playable build available)

TGS Announces Second 'Sense Of Wonder Night' Indie Mini-Fest (GameSetWatch)

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