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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2009

Freeware Game Pick: We Want YOU (Quicksand Games)

November 30, 2009 9:32 PM | Michael Rose


We Want YOU is a 'satirical, procedurally-generated war platformer' which simultaneously tells you 'War is Fun!' while throwing in news now and again of how many people have died and why you really shouldn't be enjoying yourself.

After being air-lifted in, it's your job to drop through the various areas, killing any threats and staying alive. There are some nice weapons to collect by pressing up to enter camps, and these can be fired using the X button and switched using A. If you get stuck you can plant C4 using C to destroy a block, while Z will make the little guy jump 'like a prissy little girl'.

There's not much to it other than that, but there are lots of nice touches. For example, the title screen and the end of game screen look nearly identical, apart from the fact that in the end of game screen you are, well, dead. Of course, as the game suggests, this isn't about who wins or loses - it's about being a hero, soldier!

Go give it a download.

Freeware Game Pick: Ulitsa Dimitrova (Lea Schönfelder)

November 30, 2009 2:00 PM | Tim W.

Ulitsa Dimitrova tells the story of a seven-year old boy named Pjotre who lives in St. Petersburg, running around the streets and doing things that young children of his age are taught not to do.

There is no inventory to manage nor an objective to achieve, but the game does end if you let it idle for a couple of seconds. (Windows, 21.9MB)

Indie Game Links: Off the Beaten Path

November 30, 2009 12:00 PM | Tim W.

Today's collection of independent game links include a couple of promotional items for Tale of Tales' releases, an article about making games easier for your players, and a game that was partly inspired by Jason Rohrer's Passage.

MoonPod Games: Pirate Princess
Our friends over at Moonpod (Mr. Robot, Starscape) seems to have a new word game out.

The Bottom Feeder: Make Your Game Easy.
"I'm a hardcore nerd of the old school, and I'm not truly satisfied unless a game is really difficult. Other people do not, in fact, want this."

The Poppenkast Forum: Things I Never Did
"It's an attempt to convey my feelings and fears about aging. It's inspired in a lot of ways by Passage, I'll admit, but I think I covered the topic from a different angle. It'll last about 2 minutes."

Tale of Tales: The TEF Fan Art Calendar for 2010 is here
"The Endless Forest deviantART fan club (lead by Jen Stuber) has made a Calendar filled with beautiful artwork from players who love the game. All cash raised goes directly to help to fund the future of The Endless Forest." Also notable: The Endless Forest 3.30 released with new feature 'De Drinkplaats'.

A Hardy Developer's Journal: Design Taught in Pitfalls No. 2 - Taking The Plunge
"There are probably a million things running through my head when I sit down to create those first few resources for a game. However, before we jump in and work on that really cool thing, it's best to have a quick analysis of what is the most important thing to focus on first."

Conspiracy Entertainment: Doctor Fizzwizzle's Animal Rescue Wii
2007 IGF finalist Fizzball has been converted to the Wii by a third party developer, Replay Games.

The Path - .pl Collector's Edition
"This PC version of The Path (playable in Polish or English) was produced by Topware Poland with extras provided personally by Tale of Tales."

Freeware Game Pick: Pumpkin Patch (Pixel Licker)

November 30, 2009 5:00 AM | Tim W.

Pumpkin Patch is an arena shooter in which you have to protect fellow pumpkins in your patch from being stolen by ghosts or eaten by creatures. You earn an extra pumpkin for every twenty thousand points scored, and a special bonus is awarded for having a dozen pumpkins in your patch at the end of a round.

The game features only four different types of enemies and protecting the patch for thirty days can wear you out after a while, but Pumpkin Patch will fit the bill nicely if you're looking for a slightly mindless arcade game that doesn't require much of a strategy to play.

Freeware Game Pick: Nezumiman (Fishman)

November 28, 2009 7:30 AM | Tim W.

Nezumi man (Rat man) is a 2D platformer created in the same style as early Megaman games, where you are in control of a rodent who has to defeat the evil Dr. Gyoniku and his henchmen. Ratman can jump, shoot, slide, and earn special abilities by beating the boss characters in each of the eight levels included.

A hidden bonus chapter can also be unlocked once you've completed the entire game, although it doesn't really take more than two hours to achieve that feat if you're already accustomed to playing difficult platformers by now. The save feature will come in handy if you need a short break or two between sessions as well. You can resize the application window by using the configuration file included in the game folder. Direct download link here or here. (Windows, 18.1MB)

Interview: Anna Anthropy Talks Indie Game Goodness

November 28, 2009 7:29 AM | Tim W.

Anna Anthropy (other aliases dessgeega and Auntie Pixelante) is the developer that gifted us punishing games such as Mighty Jill Off, When Pigs Fly, and Calamity Annie.

In this chat I asked her about current projects in development, the IGF, and also some random stuff that only three people in the world care about. Read on to find out what dirty secrets she kept locked away in the dark corners of her mind...

Hi Anna, what are you working on right now? Is your next project a Game Maker production or browser-based?

at the moment i'm working on a browser game, though it's unlikely to be the only thing to come from me in the near future. it's a game about a diver exploring the bottom of the ocean.

Any similarities to namako team's dive?

i love dive. and standard bits. it's a shame that the games press unanimously decided passage was the only game in that bunch worth talking about.

Can you tell us a bit about your recent presentations/showcases, and if they are available online to watch?

shootin' starcade appeared at the indie games arcade at eurogamer's convention. it's actually a collection of six smaller games i made beforehand which i wanted to introduce to a larger audience. it's free to download on my website, along with the other games i've designed for conventions.

i appeared on a panel in new york with cactus and messhof, courtesy nyu's game design program. there's an audio-only version of it online, which is a shame, because cactus and messhof did video introductions.

Indie Game Links: The Great British Platformer

November 28, 2009 2:00 AM | Tim W.

Today's collection of independent game links include the unveiling of a new Game Maker logo, Flashbang's announcement of their new commercial undertaking, and Robert Fearon going on about how good VVVVVV is (which we agree wholeheartedly).


YoYo Games Glog: New Game Maker Logo
"It took a bit of time before we settled on a final choice but we wanted a logo that was modern, clean and that reflected the fun and excitement that we feel is there for people who make as well as play games."

Max and the Magic Marker: The Germans and Aussies are tough
"I thought it would be fun to tell you a bit about our experiences with the age rating bodies. Apparently the Germans and Australians are a lot tougher than us 'normal' Europeans. At least that’s what PEGI must think."

Blurst Blog: New Off-Road Velociraptor Safari Production Begins
"We have now entered full production on a new version of Off-Road Velociraptor Safari, which we're internally calling Raptor Safari 64. We don't have an exact development schedule yet, but it'll be much longer than any of our Blurst projects." (GameSetWatch write-up)

Mersey Remakes: Games You Should Play - VVVVVV
"VVVVVV is a game you should play and you should play it because it's amazingly well put together, it's 30 years of platforming history with one foot in the past and one foot firmly in the now and it deserves your love. Go give it some."

xnPlay: Squid Yes, Not So Octopus - Sales
"You want to get your game out to as many people as you can. Sometimes this might involve offering review copies, sometimes you might want to, y' know, offer them out on a promotion. Thing is – if you run a promotion with the current 50 tokens system, you're cutting into review copies, if you offer a review copy, you’re cutting into potential promotions."

Variety: sets up its own gaming awards show recently announced a video game awards show called the Inside Gaming Awards (based on the site's existing weekly program), with Auditorium, Groov, I MAED A GAM3 W1TH ZOMBIES 1N IT!!!1, Osmos and Zeno Clash nominated for the Best Indie Game category.

The Hand Eye Society: The World Premiere of Something Cool
"Pekko Koskinen and Shawn McGrath secretly collaborated on an unannounced project, Dyad, making this social the world premiere of their new game. Jon Mak (Everyday Shooter guy) may present old, abandoned prototypes of games he and Shawhan worked on."

Browser Game Pick: The Company of Myself (Eli Piilonen and Luka Marcetic)

November 27, 2009 5:57 PM | Michael Rose


The Company of Myself is a platformer which implements the game mechanic seen in the likes of Chronotron and Time Donkey. Our storyteller Jack must reach the door on each level by using past copies of himself as platforms (and later on, vice-versa).

Some of the puzzles are pretty fantastic and require a great deal of concentration and logic to figure them out. There are lever-pulling puzzles which appear to be inspired by Braid, force-fields which only your copies can walk through and many gaps to fall down. Towards the end of the game a few of the puzzles which involve precision timing are a little frustrating, but there's nothing too hair-wrenching.

The story is also nicely thought out and again appears to take a little inspiration from Jon Blow's masterpiece. All in all, a lovely afternoon distraction. Give it a go over at Newgrounds. Thanks to Chetyre and Ethan for the tip!

Impressions: Zero Gear Beta (Nimblebit)

November 27, 2009 3:18 PM | Michael Rose

Tim recently linked to the news that Nimblebit's upcoming karting game Zero Gear has now entered the beta stages and is available for signups. If you haven't already got in on the action, you can visit the Zero Gear site to signup. Over 50,000 people have applied, so you're sure to get a decent sized game going.

My number one concern was how badly lag was going to affect the action - warping karts and weapons all over the track could spell disaster. Of the races I participated in, I experienced only a few individuals who were doing the lag-warp, and my own driving was pleasantly lag-free. Put a tick in that box.

The driving itself works exactly how you'd expect and if you've played karting games of old (see: Mario Kart) you'll know what you'll be dealing with. Floating boxes on the tracks can be picked up and contain weapons and upgrades to help boost you forward and take out the opposition. There's also a boost bar which fills up as you pass checkpoints on the track.

IGF Mobile 2010 Reminds On December 1st Entry Deadline

November 27, 2009 11:29 AM | Simon Carless

[Just a reminder that Tuesday is the last day to enter IGF Mobile for this year, for those with indie handheld (iPhone, Android, DSi/PSP Minis, etc) games who might want to be considered.]

Following record entries for IGF's Main and Student competition, IGF Mobile organizers are reminding of a December 1st deadline for the third annual festival honoring handheld indie games.

This year's competition -- the sister event to the main Independent Games Festival -- will again feature independently-developed handheld games for all mobile devices including Apple's iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices.

Now in its third year, IGF Mobile (part of Think Services, as is this website) has blossomed into a major showcase of the handheld form. Apple's App Store created a special Store section just to highlight the IGF-nominated iPhone games from 2009's IGF Mobile competition, which included acclaimed titles such as Fieldrunners, Real Racing, Zen Bound and Galcon. In addition, last year's IGF Mobile 'Next Great Mobile Game' winner Reflection has been signed by Konami for Nintendo DSi.

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