Great coverage for indie games in the New York Times last Friday, about how indie game developers are making waves in the scene and drawing attention from the mainstream (although most of the quotes are from the perspective of Passage creator Jason Rohrer). The article offers a great insight on why games like Flower, Braid, and Blueberry Garden became successful ventures for their developers in a market that is largely driven by the need for more big budget realistic shooters.

Can D.I.Y. Supplant the First-Person Shooter? (