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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2010

Browser Game Pick: Eon (Intuition Games)

February 25, 2010 12:55 PM | Michael Rose


With a trailer released just before Christmas, Eon is now available to play over at Newgrounds. It is indeed a take on Cypher Prime's Auditorium, with particle manipulation used to fill containers.

It's got a lovely feel to it, with the retro graphics and atmospheric soundtrack really doing it justice. I found it to be just a little too difficult from the get-go, but if you're looking for a challenge, this is it. There are even user-created levels (and the ability to create your own, obviously). Check it out.

D2D Best Indie Bundle Vol. 3

February 25, 2010 10:45 AM | Michael Rose


There's a rather tasty indie games bundle over on Direct2Drive at the moment, featuring 10 past IGF finalists for a mere $29.95. My incredible understanding of mathematics tells me that's less than $3 a game!

The games in question are:
World of Goo
The Maw
Crayon Physics Deluxe

Here's the UK store link for you lovely British born and bred. Is this the greatest indie-orientated bundle yet? Short answer: Yes. Slightly longer answer: HELLS yes.

Freeware Game Pick: Houkaimura (Peposoft)

February 25, 2010 7:14 AM | Tim W.

Houkaimura (Breaking Town) is an action platformer that plays similarly to the Ghosts 'n Goblins series, where you have to guide an eggplant-headed character through eight levels packed with enemies, traps and boss encounters.

There are a large selection of weapons that you can find and collect, although players are limited to the use of just one type of weapon at any time. Not an easy game, but completely beatable in under an hour or less with repeated tries. You can also switch between windowed and full screen mode by pressing the Left Alt and Enter key. Download the game here. (Windows, 20.9MB)

Interviews: Kenta Cho, Tyler Glaiel, Hello Games and More

February 25, 2010 6:00 AM | Tim W.

Krystian MajewskiLet's take a look at the latest interviews with indie game developers on the web. Highlights include: the continuation of Gamasutra's Road to the IGF series, DIYGamer's coverage on Student Showcase finalists, three more IGF award nominees featured on Rock, Paper, Shotgun, an interview with Hello Games about Joe Danger.

ZillionMonkey: Like a solitary spacecraft
"Japanese creators of shoot 'em ups - professionals and enthusiasts - are a well-respected bunch. This month we feature one of them: Kenta Cho. He is a freeware game maker with a day job, guest lecturer, arcade goer. He works alone."

Gamasutra: Road To The IGF - Limbo's Dino Patti
"In the latest Road to the IGF interview with 2010 Independent Games Festival finalists, Gamasutra speaks with Dino Patti, part of the team behind shadowy Excellence in Visual Art finalist Limbo."

Gamasutra: Road To The IGF - Closure's Tyler Glaiel And Jon Schubbe
"Tyler Glaiel and Jon Schubbe discuss their design and inspirations for Closure and the upcoming expanded version of the game's subtly sinister undertones."

Rock, Paper, Shotgun: IGF Factor 2010 - Closure
"I am working on Closure for another year. After Closure, I have some concepts for the next game. It's looking like it's going to be completely the opposite of Closure."

Rock, Paper, Shotgun: IGF Factor 2010 - Limbo
"Lead Designer Jeppe Carlsen explains what the team has been up to with Limbo and the studio."

Rock, Paper, Shotgun: IGF Factor 2010 - Trauma
"UK-based PC game site Rock, Paper, Shotgun speaks to Krystian Majewski, developer of Seumas McNally Grand Prize finalist Trauma."

DIYgamer: The Future of Gaming - Dreamside Maroon
"Three members of the Dreamside Maroon team from Digipen managed to wrangle their schedules to talk to DIYgamer. You can find the transcribed interview here."

DIYgamer: The Future of Gaming - Igneous
"Igneous follows a tiki totem as it rolls its way through the innards of an exploding volcano. Part racing game, part heart attack, this title is an impressive feat for student gaming."

This Is My Joystick: Hello Games - The Interview
"Following on from our feature on Hello Games, we were lucky enough to grab the four friends living their dream for an interview about the upcoming Joe Danger."

Browser Game Pick: Sushi Cat (Joey Betz)

February 24, 2010 7:00 PM | Michael Rose

cat.JPGJoey has been throwing out some brilliant browser games recently, and this is no exception. Sushi Cat is part Peggle, part feeding a cat. With sushi, obviously.

Once the cat is dropped from the top of the screen, you have no control over where he ends up, but his bouncing and body-jiggling is almost hypnotic. As he eats the sushi, he also expands, making for some tight squeezes. It's all about eating your sushi quota for each level to progress. The visuals and assorted reggae/japanese music give it a great vibe, too.

Find the fat cat over at Armor Games.

The Dishwasher Sequel Unveiled

February 24, 2010 6:20 PM | Michael Rose

Ska Studios, the devs behind gory XBLA release 'The Dishwasher: Dead Samurai' today announced a sequel is in the works. Coming "when it's done", The Dishwasher: Vampire Smile will apparently be "bigger, better, and more badass". One to watch out for, sez I.

Cave Story Coming to WiiWare on March 22nd

February 24, 2010 6:01 PM | Michael Rose


Nicalis has announced that the WiiWare version of Cave Story will be hitting the North America WiiWare store on March 22nd.

Some of the new features for this enhanced version include:

- New character designs and completely redrawn background and interface, exclusive to Wii
- Remastered music as well as the original soundtrack
- Mix-and-match new/old artwork and music!
- Five new play modes (including Sanctuary Time Attack and Boss Rush)
- Over 20 epic boss battles, 15 levels to explore and 10 unique weapons
- Three unique endings

No word on a release for the rest of the world, but hopefully it won't be long after that.

Official Cave Story site
Preview trailers from back in 2008

Freeware Game Pick: Paper Dreams (Zack Banack)

February 24, 2010 12:48 AM | Michael Rose


The weekend just gone saw the first ever Game Jolt Weekend Jam spew out some lovely little numbers, including Zack Banack's hand-drawn shmup Paper Dreams. Over three levels, the task is to shoot everything that moves, especially anything that is smiling.

Z shoots, enemies explode, plus and minus signs fall. Grab the plus signs to upgrade your blaster and increase your chances of survival. It's pretty difficult, even on easy mode, although a checkpoint is saved as you enter each new level. The entirely hand-drawn visuals are quite striking, turning what is pretty much your standard shooter into something pretty special.

Play at Gamejolt.

Freeware Game Pick: Sennyuu (Peposoft)

February 23, 2010 3:32 PM | Tim W.

Peposoft's Sennyuu is an action platformer that features twenty stages to play, where the objective is to take out all of the enemies on screen without losing too many hearts in the process. You're armed with the same gun that the other grunts have, so it's a matter of shooting first and dodging whatever projectiles that come at you to survive. Past the first couple of levels you'll find that the difficulty ramps up a bit with the introduction of tougher enemies, lasers, barrels, and even conveyor belts.

The graphics might seem crude at first, but anyone who enjoyed Chris Roper's Destructivator will have a blast playing through this one. Download it here. (Windows, 3.35MB)

Freeware Game Pick: Cactus Block (chuchino)

February 23, 2010 2:51 PM | Tim W.

In chucino's Cactus Block you play as an unnamed blue character who has to find his or her way home on a snowy winter day. Some cliffs might seem to high to climb at first, but you can place a random tile on screen as a platform to stand on or jump off. The problem with this ability is that there's an equal chance of getting a cactus instead of a brown block, which hurts the player should they come in contact with the prickly plant.

Pressing the F4 function key switches between full screen and windowed mode. You can download the game here, or visit dessgeega's site for more Klik of the Month picks. (Windows, 1.16MB)

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