Today's collection of independent game links include an article about pricing indie games, the release of flixel version 2.0, and an announcement for this year's Seven Day Roguelike Challenge event. (image source) Words about money
"In this month's piece I wobble around near the issue of indie game pricing. While researching the article I emailed a bunch of people and received way too much in reply, so I'm posting the raw interview data here." v2.0 released
"Huge performance boosts, massive API improvements, some nice new features to speed things up here and there."

Kotaku: The Road to IGF - Trauma
"This year we've decided to help give some of the IGF finalists a bit more time in the spotlight. Over the next twenty weekdays we will be talking with, writing about and previewing the finalists for this year's Independent Games Festival."

Braid Blog: A new, short speech about game design
"A speech called 'Games as Instruments for Observing Our Universe', given by Jonathan Blow at Champlain College in Burlington, Vermont in February 2010."

Gnilley: A game about yelling at everything
"We're working on a full-sized game, plus an iPhone edition. We're just a couple of poor, starving indies though, so you can help us out."

P.B. Winterbottom: The Origins of Winterbottom
"At the time of Winterbottom's conception, few games featuring recursive replay and recording of actions existed. Only recently had games been technically able to record actions and allow for play back."

7DRL Challenge 2010: Date is Chosen
"The 7DRL Challenge is an annual event in which all the world is challenged to create a roguelike in a one-week span. Within the week of March 6th to March 14th, you are hereby challenged to write a roguelike in 168 hours."