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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For April, 2010

Indie Game Links: The Velociraptor Veers Off Course

April 30, 2010 5:00 PM | Tim W.

Today's collection of independent game links includes news about a DSiWare compilation of Jason Rohrer's past releases, a summary of this month's Experimental Gameplay Project submissions, and a handful of noteworthy interviews with indie game developers of the moment.

Joystiq: The Joystiq Indie Pitch - Overgrowth
"This week we talk with John Graham of Wolfire Games, whose Overgrowth (the follow-up to Lugaru) is currently in development."

Experimental Gameplay Project: Best of the Net - Repeat
"Surprisingly, there were very few April Fool's jokes this month and lots of solid entries, twenty-five to be exact."

GameSetWatch: Jason Rohrer Anthology, Primrose Coming to DSiWare
"Developer Sabarasa announced that it will release two DSiWare titles from offbeat indie game developer Jason Rohrer. The two slated games are Primrose (a puzzler released for iPhone/PC last year), and a three-game collection titled Alt-Play: Jason Rohrer Anthology."

Blurst Blog: Ending Raptor Safari HD Development
"We are suspending development of Off-Road Velociraptor Safari HD/64 with no plans to resume development in the foreseeable future." 8 Games Worth Playing
"These games aren't all new, but I've only gotten around to playing (or finishing) them in the past twelve months and can only recommend you check them out too, if you haven't already."

GameSetWatch: Loren Schmidt On Star Guard's Retro Charm
"We talk to Loren Schmidt to satisfy our curiosity on his beautifully constructed, pixel-heavy PC/Mac freeware action game Star Guard, finding out just how its 1982-era lookalike retro charm was birthed."

Huge Push: YoYo Games Winner Jesse Venbrux Interview
"I recently had the opportunity to interview one of the rising stars of the indie gaming scene, Jesse Venbrux."

Round-Up: Gamasutra Network Jobs, Week Of April 30

April 30, 2010 3:00 PM | Eric Caoili

In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Bungie, Ngmoco and many more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Activision: Motion Capture Pipeline Supervisor
"Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment. We are seeking an experienced Motion Capture Pipeline Supervisor to join our team at our studio in Playa Del Rey, CA."

Hansoft: User Interface Engineer
"We are looking for someone that takes pride in great user interface programming. You will be a member of a talented development team working on our non-compromising designs for interface, database technology and other unique Hansoft components. As user interface engineer you will maintain and develop the user interface of the client of the Hansoft solution."

Smiley's Shooty Adventure Pay-What-You-Want Sale

April 30, 2010 10:43 AM | Michael Rose

Pay-What-You-Want sales are arguably 'the next big thing' for indie developers this year, with 2D Boy starting it all off (or so I believe). It's probably one of the best new trends ever, so embracing as many as possible is the way forward. Caffeine Monster Software have now put their two year old Smiley's Shooty Adventure in such a sale.

It's a very trippy arena shooter for PC, with pixelated graphics and exploding squares.
It's usually $10, but until May 12th the game costs whatever you want.

Browser Game Pick: Munekyun (Party-Tencho)

April 30, 2010 9:00 AM | Tim W.

Party Tencho's releases have always been designed with the intent to break your mouse, and their new game Munekyun doesn't disappoint in this department. You play as a lovestruck boy who is infatuated with a girl he met in a bookshop, and the only way to score is by pointing at the location that her index finger is at when she tries to decide on a book.

Points are only gained when your finger met hers, and occasionally she will wear some sort of glove to protect herself from further contact with you. Like all other Party-Tencho's games, the wackiness of the power-ups will entertain you for just long enough until your fingers start to hurt from rapidly tapping that left mouse button.

Trailer: Raging Hadron (Mark Essen)

April 29, 2010 7:35 AM | Michael Rose

"New game" screams messhof's Twitter, "Hurrah" screams I. The trailer is titled "NIDHOGG", but who knows whether that's the name of the game or not. [Edit: Commenter Chris Hyde spotted the game on the NYU Game Center blog under the name "Raging Hadron". Oh my] Apparently it's a swordfighter for two players, and has been commissioned by the NYU Game Center for their "No Quarter" Exhibition, which is on May 6th.

Browser Game Pick: Super Mario Crossover (explodingRabbit)

April 28, 2010 5:32 PM | Michael Rose


We rarely feature Nintendo fan games on IndieGames, but Super Mario Crossover is far too wonderful to miss. explodingRabbit has pain-stakingly recreated the entire NES version of Super Mario Bros in Flash, and added the ability to play as 6 classic NES-era characters, complete with their original graphics, controls and moves.

Mario, Link, Bill R. (Contra), Simon Belmont (Castlevania), Mega Man and Samus are all playable in the Mario world, along with their signature powers. They can even grab mushrooms and stars for different effects. Between each level, it's possible to swap character, allowing you to try out each in a variety of different Mario settings.

Truely a work of nostalgic genius. Super Mario Crossover is over on Newgrounds. [Source: Rock Paper Shotgun]

Puzzle Bots Coming May 7th, Available for Pre-order

April 28, 2010 2:00 AM | Michael Rose

Copy%20of%20puzzlebots.jpgWadjet Eye Games has started taking pre-orders for its upcoming adventure game Puzzle Bots, which is due to land on PC on May 7th.

There's two versions available for purchase. The standard edition is $14.99 and includes the game, along with a $5 Wadjet Eye store coupon and an art pack containing several high-resolution images of the robots, drawn by noted web artists.

The $24.99 CD-ROM edition has all the standard edition's features, plus the full soundtrack. You'll also get the digital version to download.

Check out the trailer from last year for a taste.

Mega64 GDC Video Released: Indie Films

April 28, 2010 1:00 AM | Michael Rose

One of the Mega64 videos played during the Independent Games Festival Awards at GDC this year has finally surfaced on YouTube - it's making fun of the 'game to film' trend, using some of the IGF finalists as hilarious fodder. (The other video, for 'Indie Man', was already released on YouTube.)

Browser Game Pick: Kozachok (Terry Cavanagh)

April 28, 2010 12:29 AM | Tim W.

Similar to its predecessor Sumouse, Terry Cavanagh's Kozachok is a two-player only arcade game in which the first person to score five points is declared the winner. A point is scored by the player who claims the most walls after a five-second round, but when things are at a stalemate then the next round will just begin with no advantage given to either side.

Some additional rules apply as well. If both parties collide with each other, then the round ends immediately and a point is deducted from each of their scores. Occasionally the two players are separated by borders that prevent collisions from happening, while other times they both occupy the same area and will have to jostle for supremacy over the walls before the five seconds are up.

Indie Game Links: How To Make It As An Indie

April 27, 2010 11:00 PM | Tim W.

Today's collection of independent game links includes the release of a new iPhone/iPod Touch game from 2009 IGF Grand Prize winner Erik Svedäng, another entertaining interview with Team Meat, and an art tutorial for Jason Rohrer's new release Sleep is Death.

Sleep is Death: Shannon Galvin's Contributions
"With a nod to Scott McCloud, Shannon Galvin presents an entertaining tutorial about his art style for Jason Rohrer's Sleep is Death. Shannon is currently working as lead 3D artist on Jonathan Blow's upcoming game The Witness."

GameSetWatch: Blueberry Garden Creator Unveils Kometen For iPhone
"Erik Svedäng, winner of the 2009 Independent Games Festival's grand prize for Blueberry Garden, revealed a new project coming soon to iPhone/iPod Touch called Kometen (or Comet)."

Edge Online: How To Make It As An Indie
"We checked in with a range of different designers to get a sense of the emerging independent landscape - and to pick up some advice for anyone who was hoping to navigate it."

Puppyblog: Unfinished things - The Time Pilot / Uridium Project
"Back in June 2008 we started work on a TIme Pilot ‘inspired’ game which was shaping up nicely, though we didn’t get as far as adding the Uridium style ships…"

Basilisk Games: Book II Release Date Announced
"Eschalon: Book II is scheduled for release on May 12th, 2010 for Windows-based computers. The Macintosh and Linux versions will be out on May 26th, 2010."

Cubed3: Team Meat Talks Super Meat Boy on WiiWare
"Cubed3 recently caught up with Ed and Tommy from Team Meat to talk a little more about the game, which is expected in the next couple of months."

Cliffski’s Blog: Make me a banner ad, win a spaceship
"It’s your chance to win my 3D model spaceship of a Gratuitous Space Battles Centurion Cruiser. You can have it if you can design a better banner advert for GSB than I can."

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