In Heir you play as an unnamed stranger who has sworn to defeat the three giant Golems for the king of the land. This boils down to a lot of jumping and scaling up the sides of these behemoths, as you try to make your way to the top and strike at their weak spots (à la Shadow of the Colossus).

Progress is saved automatically when you reach a checkpoint location, but the game still has one too many ledges out of view that requires leaps of faith. Heir is also a very short game in the sense that there are only three chapters to play, and knowing Flash developers these days one it wouldn't be too surprising to hear that another DLC-style episodic sequel might already be in the works.