When the question arises of whether a developer can be too big to be indie, the conversation often turns to Kyoto-based Q-Games. At the Game Developers Conference, their Playstation Network title PixelJunk Eden was recognized as a finalist for Technical Excellence, Visual Art and Audio awards in 2009's Independent Games Festival. At 2010's E3, the design team was ensconced in Sony's heavily fortified press lounge. The benefits of indie and mainstream recognition, conferred upon the same company, complicate the straightforward dichotomies that many rely upon to define the sphere of indie games.

For a Japanese game studio, the PixelJunk makers appear even more offbeat, focusing their efforts on downloadable titles created by an international staff. Often working with musicians new to games, Q-Games was responsible for the first soundtrack album on PSN (Otograph's Dive Into PixelJunk Monsters), a CD published by Aniplex Records in Japan (Baiyon's PixelJunk Eden), and a BAFTA nominated game score (High Frequency Bandwidth's PixelJunk Shooter).

The company is the subject of this second of three indie-related videos from the 2010 E3 Expo. Attract Mode founder Adam Robezzoli hears from studio director Kentaro Yoshida and company president Dylan Cuthbert on the history of the PixelJunk game series. The two briefly touch upon what to expect from the upcoming PixelJunk Shooter 2, scored by High Frequency Bandwidth, and the Playstation 3 visualizer "PixelJunk lifelike," designed by Baiyon.

[Other videos in this series can be found on Vimeo. Translation is by Yoshi Miyamoto, while camera and editing are by the Nobuooo website.]