June 14, 2010 5:10 PM | Michael Rose
When Eufloria was announced for PSN a couple of weeks ago, I commented that a number of indie developers have been voicing their concerns over Microsoft's Xbox Live Arcade service, and are instead trying to get their stuff on the Playstation distribution service instead.
Rudolf Kremers, co-developer on Eufloria, recently talked to Charge Shot and had some interesting insights to divulge on the matter:
"[The Playstation Network] is the only natural place for the game really as a WiiWare version stranded early after Nintendo approached us at the IGF (they don't like that we work from a home office) and Microsoft put so many extra demands on an XBLA port that it would be both too much a financial risk as well as introduce things in gameplay terms we are not that interested in. Sony on the other hand have been genuinely enthusiastic, and have shown to be very welcoming to the indie approach we bring to the table."
Read the full interview here. I'd be really interested to hear from any other developers who are finding themselves frustrated with Microsoft's 'demands'. With Joe Danger released this week via PSN, are Sony slowly becoming the indie weapon of choice (after PC of course)?