Today's collection of independent game links includes more indie game announcements, a couple of game development updates, plus the usual interviews with indie game developers from around the 'net. (image source)

NightSky: Official Site
"Explore the NightSky website for information and media on the 2009 Independent Games Festival Finalist, coming soon to WiiWare."

Puppyblog: Mars Invaded
"We are pleased to announce the release of Revenge of the Titans 1.3, which now includes the Mars levels, and a list of tweaks and features as long as your arm."

GameSetWatch: Jamestown, an Old School Shmup With Fantastic Pixel Art
"Final Form Games, a three-man indie studio working out of Philadelphia, announced its first title: Jamestown (pictured), an 'old-school, handcrafted shoot-em-up' boasting four-player cooperative play and impressive 2D pixel art environments."

Gaming Daily: Wolfire Interview
"If the Humble Indie Bundle showed anything, it’s that if you make games with awesome user experiences, people will be willing to support you even if you try to give them away for a penny."

Vertigo Games: Oil Blue Soundtrack
"Jonathan Geer has set up a Bandcamp page for the Oil Blue soundtrack. It’s a pay what you want system, so if you like it you can pick it up for $5, 10 or even free."

Resolution Magazine: Freedom Bridge
"Freedom Bridge is amazing. As in, one of the best video games I’ve played all year. Jordan Magnusson’s little game packs some punch, and it’s not hard to see why."

PSNStores.com: Developer Interview: Retro/Grade
"Last July the IGF-nominated Retro/Grade was announced to be coming to PSN on the Official PlayStation Blog. I had the chance to interview Matt Gilgenbach (co-founder of 24 Caret Games) about Retro/Grade recently, and we also have some new screens and details to share with you."

Gamasutra: Interview with Alexander Ocias, Developer of Loved
"In this interview, Ocias talks to Gamasutra on the creative process behind Loved, his view of the current state of interactive storytelling, and why players are ready for less force-fed exposition from developers."