Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net.

The Gaming Liberty.com: Shank Interview
"We recently threw a few questions at Jamie Cheng, the founder of Klei Entertainment. Jamie and his team are about to unleash Shank on on PSN and XBLA this August 24th and 25th, with a PC release to follow in the autumn."

the2bears.com: Gigantic Army
"Astro Port have a 2-level demo of Gigantic Army available now. It’s really quite good, though a little easy. I’m glad to see their style go back to the grittier look of their older games. Love the colours, love the parallax."

Just One More Game: Hydorah Developer Details Next Project
"Locomalito gives us some amazing insights into making the game, a very special peek inside his sketchbook, and for the first time ever, some details of his next release."

La-Mulana: Detailed Production Added
"We increased the production values by implementing art such as dust flying up when Lemeza jumps, flying sparks when hitting the wall with metal, and large amounts of dust appear with shaking display when something large falls down."

David Galindo's Blog: How much do indie PC devs make, anyways?
"I'd like to share my experiences selling a recently released indie game called the Oil Blue, mainly because I think sales transparency among indie devs is so important right now given the increasing difficulty of building a successful PC game."

Indie Superstar: Chris DeLeon, Adam Saltsman, and Andy Schatz
"Fresh off the gossip mill, three more wildly insightful Indies quench their developer thirst in this edition of Indie Water Cooler."

Tilt at Windmills: Creating Interactive Fiction with Inform 7, Coming August 2010
"Creating Interactive Fiction with Inform 7 teaches readers how to tell an interactive story with Inform. It should be shipping in about three weeks."

bit-tech: Air Forte Review
"Brendon Chung’s Flotilla is still one of our favourite games of the year, so when we heard he’d released something new we leapt at it quickly and without pause."