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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2010

Freeware Game Pick: Orfeo (Roberto Dillon)

August 30, 2010 10:00 AM | Tim W.

Orfeo: a Game in Music (made with Construct) is an experimental game that deals with conveying emotions using a simulated musical instrument. You can exude a feeling of happiness, anger, fearfulness or sadness just by playing the four strings on a lyre in a certain manner, usually by strumming it louder, softer, or at different speeds.

It is imperative that the tutorial section is played first, so that you can master the different ways of making sweet music and hitting the right notes to complete the story mode challenges. This Sense of Wonder Night 2010 selection features only four levels to play. (Windows, 12.4MB)

Indie Game Links: Starved for Attention

August 30, 2010 9:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

Norwegian Game Awards 2010: Winners
"The 2010 edition of Norwegian Game Awards is over. The winners were announced at the Grande Finale on the 27th of August and are presented here."

Indie Superstar: Good to the Last Drop
"This final installment of our 2010 Water Cooler series introduces Felix Bohatsch of Broken Rules, Matt Gilgenbach of 24 Caret Games, and Phil Hassey of Galcon fame."

Temple of the Roguelike: The Serial Killer Roguelike Hoax
"There are lots of other real projects which yell for attention and feedback for years, yet never receive the kind of input it wasted. If the guy making PrivateerASCII retooled it as FireflyRL he’d make a killing."

Frictional Games: Amnesia: The Dark Descent Gone Gold
"We at Frictional Games are happy to announce that Amnesia: The Dark Descent has gone gold. We are extremely pleased with our creation and cannot wait to unleash our bundle of madness on the 8th of September."

Spyeart: Go Go Dream Samurai
"Go Go Dream Samurai is my newest game. It's built on the concept of Silent Skies, a game I built for GAMMA IV in December of '09."

GamerBytes: Xbox Indies - Gravitron 360
"Way back in 2008 Dark Castle Software released Gravitron 2 on Steam, a space shooter in the vein of Lunar Lander and Asteroids. Now it's become available for Xbox Live Indies games -- intact, and super cheap. For 80MSP it's a bargain and plays pretty well with an Xbox 360 controller."

The Reticule: Rein - An Interview with Darius Poyer
"I have talked about Rein before, the short adventure game created by Darius Poyer. It first appeared on the Adventure Game Studio forums and was recently featured on the cover discs of PC Gamer and PC Zone. I took the chance to ask Darius a few questions about Rein and his plans to continue the story."

Pachinko Pictures: Indie Gains
"Freeplay is a games festival that has been running for around five years now. The event provides a great environment for the local development community to come together and talk about their current projects, and in the process raise the level of awareness about current game development activity here in Australia."

Super Meat Boy: Content Complete
"As of this week, Super Meat Boy is now content complete. We will also finally announce our official release date and price in a few days."

Trailer: The Creature (Kevin Cerdà and Co)

August 30, 2010 12:01 AM | Michael Rose

The Creature is a side-scrolling platform adventure game that will be released for free download on the 30th September. There really is nothing more I can add to the above trailer. I love the game already. (Source)

No More Sweden 2010 Interviews

August 29, 2010 10:00 PM | Tim W.

It's just one video, but Indie Vault managed to cram interviews with fifteen of the developers who attended the No More Sweden 2010 event. Italians sure have an odd sense of humour.

The developers featured in this clip are as follows:

Joel Nyström (Bob Came in Pieces)
Daniel Kaplan (Bob Came in Pieces)
Daniel Remar (Iji)
Jonatan Söderström (Tuning)
Arvi Teikari (Jump, Copy, Paste)
Gualtiero Tabacchi (Mad'O'Ball)
Andreas Jörgensen (In Another Brothel)
Kian Bashiri (You Have To Burn The Rope)
Erik Svedäng (Blueberry Garden)
Niklas Åkerblad (Kometen)
Niklas Jansson (Cortex Command)
Dan Tabar (Cortex Command)
Petri Purho (Crayon Physics Deluxe)
Bernie Schulenburg (Where is my Heart?)
Ciro Continisio (UFHO2)

Trailer: Ray Ardent: Science Ninja (Shane Neville)

August 29, 2010 10:56 AM | Michael Rose

The world of indie development has swallowed yet another AAA game designer! Mr. Shane Neville left his game development career of 14 years to start his own indie gaming setup, and his first game is coming soon in the form of Ray Ardent: Science Ninja.

Across 15 levels, Ray runs and jumps lots, using his ninja skills to traverse pits and baddies galore. You'll also be able to collect special power-ups which can be combined to make Ray that bit more powerful. At first the voice-over wasn't my cup of tea, but once he started shouting things about science, I thought yeah OK, that could work.

It's released in September anywho, and you can read all about it, extra extra, over here.

Browser Game Pick: flowEST (John Nesky)

August 29, 2010 10:00 AM | Tim W.

flowEST is a Flash arcade game created by John Nesky for the ABGIC competition, where the objective is to link up creatures in a train-like formation and collecting as many of the purple orbs as you can. You direct the creatures by selecting the leader and drawing a line for them to follow, and any stray creatures that come in contact with the group will be added to the end of the chain. Players can break the group apart at any time by ordering any of the creatures in the link to move away from the chain.

The points you score by collecting orbs are also multiplied by the number of creatures currently under your control, but having a really long line of creatures can be a drawback since they tend to move a lot slower around the screen.

Browser Game Pick: Epic Combo! (John Cooney)

August 28, 2010 4:05 PM | Michael Rose


I already featured one of John's latest games just yesterday, but by gum, I'm going to throw another one your way! Epic Combo! is exactly what it says on the tin - trying to get a 10,000 hit combo in the shortest time possible.

There are turtles walking along the bottom of the level, and you have a huge mallet. With one swing, you need to cause a huge chain reaction of 10,000 turtle hits. Initially you'll be getting around 10 hits in a combo... but once the money starts rolling in, you can press S to visit the shop, and buy tools of destruction to help reach your goal. As John once parodied achievement unlocking, now he's laying into combo-building. Leave my favourite gaming pastimes alone, damnit!

Here's a couple of tips to doing it as fast as possible - first off, try to make a boxed-in area that the turtles can constantly bounce around. The best way to do this is with the grinders. Then place lots of launchers on the ground underneath, so that the turtles will bounce back up once they've fallen. Finally, place down lots of mines - they cause even more turtles to bounce up - and then use any future cash you earn to increase the turtle flow.

I want to see best times, people! Play at Armor Games.

Freeware Game Pick: UFO on TAPE (Nicolai Troshinsky)

August 28, 2010 12:00 PM | Tim W.

UFO on TAPE is a no-button game created for the Experimental Gameplay's 'Zero Button' challenge, where the player is given a camcorder to record a UFO sighting on video. The spacecraft will not stay still in one spot though, so you have to keep the unidentified object in focus by using the mouse to move your view around. If you lose sight of it, the camcorder battery will run out and the game will end. (Windows, 52.2MB)

Sense of Wonder Night 2010 Presenters Announced

August 28, 2010 10:00 AM | Tim W.

Presenters for the Sense of Wonder Night 2010 event (to be held at the Tokyo Game Show venue) have been revealed, with all nine participants required to present and demonstrate their games to attending visitors this coming September 17th, 2010.

Modeled after GDC's Experimental Gameplay Workshop, SOWN selects a group of indie developers from around the world to demonstrate and explain their unique video games and prototypes to a Tokyo Game Show audience for 10 minutes, with Japanese-English and English-Japanese translation.

The jury for this year's Sense of Wonder Night includes Katamari Damacy and Noby Noby Boy creator Keita Takahashi, Enterbrain's 'Maker' series director Kenji Sugiuchi, noted 'doujin' game creator Kenta Cho, Vector Inc.'s Takashi Katayama, IGDA Japan coordinator Kiyoshi Shin, and new juror, Zenner Works (Okage: Shadow King) CTO Onitama.

The selected finalists for SOWN 2010 are as follows:

Anosonokonomichan (Gamecenter, Japan)
Everything Can Draw! (Mahdi Bahrami, Iran)
Infinite Blank (Evan Balster, USA)
Love press++: Massage for your truelove (Shirai Laboratory, Japan)
MusicMineSweeper (Game Developers Community in Sapporo, Japan)
Orfeo: a Game in Music (Roberto Dillon, Singapore)
Record Tripping (Bell Brothers, USA)
Ulitsa Dimitrova (Lea Schönfelder and Gerard Delmas, Germany)
Spirits (Spaces of Play, Germany)

Browser Game Pick: Treadmillasaurus Rex (John Cooney)

August 27, 2010 1:52 PM | Michael Rose


Admit it, you've always wanted to watch a dinosaur running on a treadmill, dodging spike balls and playing victim to a random scenario every few seconds. Thanks to Mr. jmtb02, you can now go one step further and be that very dinosaur.

Treadmillasaurus Rex is all about surviving for as long as possible while a spinning Wheel of Fortune style board causes random events to occur, like the treadmill changing direction, or your hat growing taller. It's stupidly simple, yet highly addictive. The difficulty curve is pretty harsh, however - sometime between one and two minutes the action gets insanely fast and you'll need quick reactions to persevere.

Go play, and don't forget to post your scores in the comments below - I want to see how mental you guys are. (Source: Pixelatron)

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