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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2010

Round-Up: Gamasutra Network Jobs, Week Of August 27

August 27, 2010 1:00 PM | Leigh Alexander

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Digital Chocolate, Arkane Studios and many more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Arkane Studios: Senior AI Programmer
"We currently have a AAA unannounced title in development (PS3, Xbox 360 and PC) and are looking for a Senior AI Programmer to join our unique and talented team."

Digital Chocolate: Product Manager (Web and Platform Services)
"Inside Digital Chocolate, the San Mateo studio is the place where the magic of creation takes place. Our products are built on the cornerstones of quality, innovation and community. We hire the best and give them the freedom to learn and do their thing, and teamwork is the norm."

Browser Game Pick: GROW Valley (Eyezmaze)

August 27, 2010 11:31 AM | Michael Rose


Jubilations, a new GROW game has been released! GROW Valley follows the same format as the rest of the GROW series, providing buttons and asking you to click them in whichever order you feel inclined. As you click each one, components will be added to the main scene via small, faceless people.

If you manage to click them all in the correct order, the valley will be fully built and you'll feel all good inside. If not, you need to work out how exactly each different person interacted with the land and each other person, and plan your attack better. I've always thought that the GROW series was probably the further from an actual game that I'd ever seen - it's more like pressing buttons on an exhibit in a museum, and watching the board in front of you light up with pretty colours. Still, it's fun to watch the world evolve.

Play over here, and don't forget there's an English version available by clicking English at the bottom.

Weekend Deals: Mount & Blade - Warband, Puzzle Dimension

August 27, 2010 11:00 AM | Tim W.

There's a couple of good deals over at Steam this weekend. The price of TaleWorlds' sandbox RPG Mount & Blade: Warband has been reduced to $10 (66% off the original price of $30) , while the prequel Mount & Blade is only $7.50 (although I've seen it being sold at $5 on Direct2Drive before).

Doctor Entertainment's Puzzle Dimension has been getting a couple of good reviews lately, and to celebrate the release of a new Mac port the developers have reduced the price of the game to $7 for a limited time only (33% off the original price of $10). There's a PC demo up on Steam that you can try out before considering a purchase. Unlike the other two, this promotion ends on September 1st.

Freeware Game Pick: 5 Colors Pandora (Jordan Magnuson)

August 26, 2010 1:07 PM | Michael Rose

Originally created in 48 hours for a Ludum Dare competition, 5 Colors Pandora has now been beefed up a little and given music, which adds a whole new element to the game. You're tasked with exploring the monochrome world, finding a way to fill it with colour.

It's a bit of a slow-starter, but eventually gets really tricky with some clever puzzles. Touching big buttons around each section of the world switches you between levels, and pressing X allows your stickman to turn into a box and float. If you don't have time to play through it, feel free to watch ortoslon's playthrough above.

Otherwise, go give it a download.

Monsters (Probably) Stole My Princess for Xbox Live Indie Games

August 26, 2010 11:09 AM | Michael Rose

Originally a PSP Minis release, platform jumper Monsters (Probably) Stole My Princess has now been released on the Xbox Live Indie games service.

It's a bit like that popular Doodle Jump game on the iPhone, mixed with boss fights and combo-building. Your vampire guy keeps jumping, and you need to keep finding platforms for him to land on. The game is available for 240 MS Points ($3), and it's pretty good fun. Definitely worth at least checking the demo out.

(Source: Gamerbytes)

Browser Game Pick: Up Down Ready (Sword Lady & The Viking)

August 25, 2010 11:25 PM | Michael Rose


Up Down Ready took home the 'Best Design in a Game' award at the recent Freeplay Awards, so it's great to see it finally pop up online. You're given a series of random tasks to complete, which must be won simply using the up and down keys.

Levels start off pretty tame, and eventually border on insanity. There's definitely some which are more fun than others, but all in all it's a lovely little thing. I'm not going to spoil it for you - just go and give it a try. (Source: Rock Paper Shotgun)

Indie Game Links: Indie Developer of the Year

August 25, 2010 6:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual indie-related oddities from around the 'net. (image source)

GamesYouShouldPlay: Games You Should Play
"GamesYouShouldPlay is a collection of games you should play. Curated by Robert Fearon, it is as much here to explore his own personal tastes as it is to entertain visitors."

TIME: 50 Best Websites 2010
"Cactus Squid is the online repository for the games of Jonatan Söderström, creator of a wonderfully quirky and utterly creative series of free arcade-style games. The must-download is Arcade 2.0, which groups together 18 of Söderström's games into one downloadable package."

Aztez Development Blog: The Update
"I'm now rocking this thing out with Matthew Wegner, aka the head of Flashbang. It's a perfect fit because he is down the street from me and itching to have a rad game to work on since he is also freelancing."

Wadjet Eye Games: Question for the fans
"I'm definitely working on the next Blackwell game (pictured). And as for graphics, I'm working with Ben Chandler. He's made a big splash in the indie adventure game scene with tons of simple-but-evocative games like Eternally Us and Featherweight."

Kazamax Studios: More than $85,000 in prizes waiting out there
"During these days there's a lot of contests where you could get an extra revenue with your flash game. We're going to talk about monthly and weekly contests (the ones that you can get into each month) and then about current contests (the ones that could only happen once in a lifetime)." When Game Developers Go Indie, Everybody Wins
"Jamie Cheng founded Klei Entertainment in a basement he was renting from a friend. Five years later, Klei is 16 people working in a proper office in downtown Vancouver. On Tuesday Klei released its biggest game yet: Shank, a gory hard-core action game that looks like a Saturday morning cartoon on steroids."

P-XCEL: simple on-model texture editor
"P-XCEL is a simple texture editor that allows you to paint and adjust the textures directly on the model. You can export the model with it's textures nicely packed together for use in your games immediately."

QCF Design: Desktop Dungeons v0.145 update
"I had a bit of time earlier this week to stop working on the Unity version of DD and go back to the freeware version for some quick changes. I also added a new Gauntlet mode that’s hopefully going to scale well for veterans and super-veterans alike."

Bitmob: The Indie Scene, A to Z -- The 'U' Stream
"In what started off as a tough letter to find games for, U ended up delivering a great trio of games...a couple of which I still can’t wait to jump back into. When I come across a couple gems, like I did this time, it's a win for all of us."

Ludum Dare 18 Timelapse Videos

August 25, 2010 3:00 PM | Tim W.

A number of timelapse videos from last weekend's Ludum Dare 18 competition had started appearing online over the last couple of days, and Russell Fincher from Uncommon Assembly did a great job of compiling all of the clips into a YouTube playlist that is easy to view and navigate.

The video above shows a different kind of timelapse though. Instead of the usual screenshots from the programmer's screen taken every few minutes, Jonathan Whiting (developer of Collateral) has decided to set up a camera to capture his actions during the 48-hour game development competition.

An incredible 172 games were created for the jam over the weekend (not counting the 41 game jam entries), and though I'm still playing through each and every one of them, I'd like to thank everyone who sent messages and mails to remind us about their submitted entries. We're not going to be able to write about all of them, but you can find more coverage on LD18 entries from Bytejacker as well.

Freeware Game Pick: Hard Space (Shane Stevens)

August 25, 2010 12:00 PM | Tim W.

Hard Space: Conquest of the Gayliks is a 2D adventure game created by Shane Stevens, an accomplished pixel artist who also contributed sprite work for some of Wadjet Eye Games releases. The story is about a fleet commander named Jack Hardin, who was carrying out a routine space mission when his ship was caught by a powerful beam originating from the planet Fallux V. This mysterious force is also slowly draining the ship's energy, so he and his crew must beam down to the surface of the planet and discover the source of the beam before the ISC Penetrator is destroyed.

Throughout the course of the mission you will be expected to perform your duty as an ISC Captain in a professional manner. Deviating too far from this path may earn you a demerit, while showing exemplary performance may earn you an award. At the end of the mission your decisions will be weighed and a rank bestowed upon you, meaning that the ending could be slightly different depending on how the adventure pans out.

Note that the game is full of sexual innuendos, so only play this at night when your parents are sound asleep. There's a puzzle in the Transputter Room that just might be too difficult to solve, but the walkthroughs supplied here and here should be able to get through that part if followed to the letter. (Windows, 37.3MB)

Plain Sight Only $2 on Steam

August 25, 2010 9:30 AM | Michael Rose


Multiplayer hack and slasher Plain Sight is on sale at the moment, available for 80% off. It's now purchaseable for $2.00 (£1.60), which is really quite a ridiculous price.

Here's the scoop: Players bound around the surface of planets, cutting up fellow robots with their swords and stealing their energy. Slicing other players up isn't enough for points, however - you need to convert that stolen energy into explosive power, then blow yourself up, taking as many players as possible with you.

There are over a dozen maps to launch yourself all over, with up to 20-player madness available. Five game modes seal the deal, from your standard Deathmatch to a team-based Robozilla takedown.

You should grab it from Steam now.

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