Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net.

The Sydney Morning Herald: GRAPHIC
"The free Best of the Independent Games Festival (IGF) 2009 exhibition, curated by the Australian Centre for the Moving Image, will showcase the most intriguing computer games from the Sundance Festival for Games. The exhibition will be open from August 5-8."

gamesTM: The Tomorrow Corporation Talks Indie Development
"A partnership between 'indie sellouts' Kyle Gabler, Kyle Gray and Allan Blomquist (pictured), Tomorrow Corporation is the kind of collaborative effort we’re seeing with greater frequency in the indie development community. We sit down with the recently formed Tomorrow Corporation to discuss what it really means to be free from publisher pressure." The Death Set - Around The World
"The Death Set asked me to make them a music video after I borrowed their song for the trailer to Air Pirates. This was about a year ago, and just the other day I realized I really should finish this thing up before it's way too late."

Amanita Design: Machinarium Pirate Amnesty
"Get the latest version of Machinarium and the fantastic soundtrack for only $5 (instead of $20). The offer runs from August 5th to 12th."

GameSetWatch: ACE Team Spams Us With Python-Inspired Rock of Ages
"Ace Team talks to GSW's Michael Rose about their history, acclaimed IGF-nominated first-person action title Zeno Clash, and their unique new Python-y Atlus-published digital title, Rock Of Ages."

8 Bit Horse: Edmund McMillen and Tommy Refenes Interview
"In this ongoing series of developer interviews, we spend some time with Edmund McMillen and Tommy Refenes of Team Meat, developers of Super Meat Boy."

The Happy Medium: Paolo Pedercini Interview
"You probably know Paolo Pedercini as the man behind Molleindustria, maker of some of the most politically and socially scathing independent games around. He’s also behind one of my favourite games, Every Day The Same Dream, a Prufrock-esque contemplation on the monotony of life."

Gamezebo: An interview with Hemisphere Games
"Gamezebo recently had the chance to speak with Lead Game Designer Eddy Boxerman and Lead iOS Programmer Aaron Barsky of Hemisphere Games about their experiences in bringing Osmos to Apple’s popular line of iDevices."

The Shank Blog: Shank’s Original Score
"If we can get to our goal of 1,500 people to show their love for Shank by joining our community on Facebook, we’ll release the entire soundtrack for free."