August 7, 2010 12:33 AM | Chris Remo
In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at 2K Marin, Sucker Punch Productions and more.
Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.
It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.
Some of the notable jobs posted this week include:
2K Marin: FX Artist-XCOM
"We’re looking for a G-Man to harness alien technology and transform it into beautiful, kinetic art. As an FX Artist on XCOM, you will be responsible for creating a kaleidoscopic collage of FX that will add texture, vitality and spark to an alien invasion of 50’s America. You will collaborate with Art Director, animators, artists, designers and programmers to bring about a complex symphony of the subtle and the sublime. You will pre-visualize FX, draw textures, animate and implement systems inside the Unreal Editor and other proprietary tools. And, yes, you will get to blow stuff up."
Mobscience: Senior Flash Engineer For Facebook Games
"Mobscience is looking for talented Flash Engineers with strong computer science background and experience in social networking games. You will be working as an integral part on a team of developers driving products from planning and inception to launch. You will be working on high profile accounts, and your work will be seen by millions of people.
Sledgehammer Games: Production Assistant
"We are seeking an upbeat, self-motivated and professional Production Assistant to join our team. The Production Assistant role at Sledgehammer Games is a dynamic and exciting opportunity to learn game development from the ground up, while working on the most successful first person action shooter franchise of all times."
Sucker Punch Productions: Lighting Artist
"Sucker Punch is perched high atop a skyscraper in downtown Bellevue, looking across Lake Washington to downtown Seattle. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around. We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our passion for building visually arresting, emotionally compelling, viscerally involving games. If you’re that sort of person, we’d love to hear from you.
Insomniac Games: Designer
"Insomniac Games is an independent video game developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently -- Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for, and have two fantastic studios -- one in Burbank, CA and one in Durham, North Carolina. Come check us out!"
Petroglyph Games: Senior MMO Game Designer
"The Senior MMO Game Designer is responsible for is responsible for leading a team of designers in understanding, refining, maintaining, and disseminating the game design vision, game design, mission building, gameplay balancing, and game proposal development of a Massive Multiplayer Online Game."
To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.