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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2010

Trailer: Roll Hamster, Roll (Illusionware Games)

September 30, 2010 9:54 AM | Michael Rose

I'm not entirely sure what it is about this trailer that I like so much - possibly the music, or maybe the hamster eating a peanut. Either way, Roll Hamster, Roll is a puzzle platformer in which you must reach the peanut in each level by sticking to surfaces and rotating pieces to form a path.

Illusionware Games are in the middle of looking for a sponsor, so you can expect to see the game released sometime soon.

IndieCade 2010 Finalists: Tic-Tac-Totum (Jesse Fuchs)

September 29, 2010 4:00 PM | Michael Rose

Totality.jpgOur next IndieCade 2010 finalist is 'an "open source" tabletop game'. I'll let you decipher that for a moment, while I tell you that the game is called Tic-Tac-Totum, and features dice and poker chips.

So here's how that "open source" bit works - two players take each other on in a regular game of Tic Tac Toe. However, once a player has chosen which grid space they want to take, they must then play a 10 minute minigame to claim that space as their own. The minigames are selected from the online Tic-Tac-Totum wiki, which can be added to and edited by anyone. Hence, each game will be different, as rules are changed and new games are added to the mix.

In the above photo, you can see the Tic Tac Toe board above the action, then in the middle is a minigame in progress. The game will be available to play at the IndieCade festival on the 8th of October.

Freeware Game Pick: Gigadeep (Peposoft)

September 29, 2010 2:00 AM | Tim W.


Gigadeep is a new 2D platformer from the developer of Houkaimura (Breaking Town) and MinishoterRS, created in the style of Capcom's Mega Man Zero series. Peposoft's game features eight standard levels (plus two side stages), upgrades that can be purchased from the shop, boss abilities to add to your repertoire of skills, and unlockable characters that play differently from one another.

Though this collaborative project looks incredibly impressive for a freeware release, there are a couple of glitches and game-breaking bugs here that could seriously ruin your enjoyment of it. Playing it on easy doesn't help that much either, since death is instantaneous every time you accidentally touch a row of spikes (you can use the anchor shot ability to break them though).

The jump upgrade should be the first thing you purchase from the shop, and more abilities can be unlocked by collecting the secret research notes that you find throughout your mission. If you receive a pxPlay.mfx error while trying to start a game, placing a msvcr71.dll in your Windows/System folder should solve that particular problem for you. Download Gigadeep from here. (Windows, 206MB)

Indie Game Links: The Cover Story

September 29, 2010 1:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

metablog: N Arcade: Special Edition
"These past two weeks were spent testing out all of our hard work by applying it to the very first exciting incarnation of the new 'N v2' codebase: N Arcade."

Infinite Ammo: Podcast 2, Edmund McMillen
"Edmund is on the verge of releasing Super Meat Boy, a larger game project that he’s been working on for some time now. In this episode we talk about motivation, depression, jealousy and maybe even some happy things as well."

TotalActionAdventure.com: The One With All The Meat
"This week we are joined by Edmund Mcmillen and Tommy Refenes of Team Meat, the guys behind the upcoming XBLA release Super Meat Boy. Even if your wife goes into labour, your house gets set on fire and a robber breaks in all at the same time, these are still not valid reasons not to listen. Trust us on this."

Gamasutra: New York Indie Arcade Babycastles Gets Fundraiser Support
"New York City indie video game arcade Babycastles is getting financial support from consumer gaming network IGN, which will match donations to the non-profit establishment dollar for dollar."

Gamasutra: Unity 3 Launches With '100-Plus' New Features
"The increasingly popular Unity 3D development platform makes its third version today. The five year-old Unity engine has benefited enormously in recent years from the explosive growth in browser, social, mobile and online game development."

Easy Money: Fantastic Arcade
"Every game I played at Fantastic Arcade was really good. The common thread among all the games, whether presented in art style, gameplay or sound, was that they made you wonder why the games were made they way they were."

8 Bit Horse: Xbox Live Indie Games Week
"Each day this week we will be playing a recently-released Xbox Live Indie Game and writing up a full overview. These will all be games that are well worth experiencing for yourselves."

IndieCade 2010 Finalists: Spirits (Spaces of Play)

September 28, 2010 5:33 PM | Michael Rose

It's time for some more IndieCade 2010 finalist action, and Spirits is up next - a twist on the old Lemmings concept coming soon to iPhone and iPad.

Small spirity thingys spawn from a pile of leaves and proceed to walk through the level. If they bump into a wall, they'll spin around and continue on their way. Your job is to guide as many spirits as possible to a portal in the level, allowing them to escape unharmed.

The twist is that there are a number of breezes blowing in each level that will carry your spirits around the place, whether it be to a useful area, or straight to their doom. Besides guiding them along the right path, you'll need to utilize these winds to your advantage.

The game was also picked for the Sense of Wonder Night, so clearly there's something about it that is intriguing the judges. Check out the official site for more details.

Browser Game Pick: The Day (Gregory Weir)

September 28, 2010 3:54 PM | Michael Rose

theday.JPG

The Day is the story of a little girl named Tia, who is given a trading card as her birthday present. Using her single card, she must battle the other children in the area and collect all their cards.

Well, this is main story presented to you anyway - but you'll soon start to notice that there's something a little strange about where you are, and what's going on. There are two endings to find, and the whole game takes around 15 minutes to play through.

Really nice stuff for filling a spare few moments. Play it over at Armor Games.

GDC 2011 Announces Summit Line-Up, Calls For IGS Submissions

September 27, 2010 10:56 PM | Simon Carless

[Just as the official GDC website gets a retro-future makeover for the twenty-fifth anniversary next February, we're debuting call for papers for various Summits, including the Independent Games Summit - looking forward to your submissions.]

Game Developers Conference organizers have announced additional Summits for GDC 2011, including a new GDC Smartphone Summit and the return of the Social & Online Games Summit. The organizers have also opened up a call for Summit lecture submissions until October 14th.

The GDC Summits take place Monday, February 28th and Tuesday, March 1st, 2011, the first two days of the historic 25th annual Game Developers Conference. They offer deep-dive content on a variety of notable game industry topics, ahead of the main conference which runs Wednesday, March 2nd through Friday, March 4th.

This year, the conference is introducing the GDC Smartphone Summit, which brings top developers from around the world to share knowledge and concrete takeaways on the smartphone and related platforms.

These include breakout game platforms like Apple's iPhone, the iPad, Android OS phones and tablets, Blackberry and a variety of other notable handheld devices.

The summits also include the vibrant Social & Online Games Summit, with a packed agenda devoted to social network games, free-to-play web titles, and microtransaction-powered online games.

2011's GDC will also see the return of the signature Independent Games Summit, highlighting the top indie game creators and lessons. the Summit will run as part of the Independent Games Festival at the show.

IndieCade 2010 Finalists: Solace (One Man Down)

September 27, 2010 9:11 PM | Michael Rose

Not many more IndieCade 2010 finalists for us to look at! Next up is Solace, a bullet hell shmup that explores the five stages of grief. The game is available to download from the Solace site.

Created by a team of students at the DigiPen Institute of Technology, Solace uses dynamic audio in an attempt to capture the moody tone that the team were looking for. The game was also a PAX 10 finalist, so obviously there's something about it that is catching the judges' eyes!

Give it a download and see what you think.

IndieGames.com Podcast #2: Minecraft Special With Markus Persson

September 27, 2010 12:00 PM | Michael Rose

indiegames.PNGSince this is only the second IndieGames podcast, we're still experimenting quite a bit - hence you'll find that this week's is rather different to podcast #1, as we cut the news out and simply throw our guest indie developer many, many questions.

This week's guest developer is Markus Persson aka Notch, creator of the insanely popular Minecraft. We spend the first half of the podcast grilling him with our own questions on Minecraft, the Universe and Everything, then throw a bunch of readers' questions his way. There are three ways to listen - you can find it here, or you can download it from iTunes, and finally if you jump below the cut, you'll find it down there too.

Also below the cut, you'll find a bunch of links to everything we discussed, so you can find out what the heck we're actually going on about! Next week's podcast will most likely be completely different again, as we try to work out what is the best form to take. If you have any suggestions for topics, features or indie developers you'd like to see on the show, let us know in the comments!

Trailer: Radical Fishing (Jan Willem Nijman and Rami Ismail)

September 27, 2010 9:28 AM | Michael Rose


Developed under Jan and Rami's new indie company Vlambeer, Radical Fishing is fishing, but in a radical sense. Players lower their fishing hook, grab lots of fishies, jellyfish and sharks, then drag them to the surface, launch them into the air and watch them explode in a bloody mess.

This'll earn you money, which can then be used to upgrade your line, making it longer and attaching new weapons of destruction to it. Really loving the art style, and can't wait to play it! The guys are looking for a Flash sponsor at the moment, so if there is someone out there who wants to give them money, please do - I need to play this right now. Cheers!

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