Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

The Witness: We showed The Witness at PAX
"For all three days of PAX 2010, The Witness was publicly playable by anyone who came by the booth. However, it was unmarked and unattended, so it was easy to miss."

Kotaku: A Tantalizing Session With The Witness
"Unattended, unlabeled, unmarked... the new game from the small team led by Braid creator Jonathan Blow was stealthily present at the PAX this weekend."

DIYgamer: Erin Robinson and Her Puzzling Bots
"Erin’s attempting to shake things up for her next project. She’s learning how to program in Unity and currently working on a shmup."

DIYgamer: Here’s a Couple of Candid Retro City Rampage Videos
"We were able to record a couple videos on the show floor at PAX, showing off Retro City Rampage’s more unique areas."

Basilisk Games: Announcing The Secret of Fathamurk
"The Secret of Fathamurk is a new, add-on adventure for Eschalon: Book II which gives the game an additional 5-10 hours of gameplay. The free expansion will be included in the 1.05 update coming this October."

The Path development blog: The Path Japanese version
"The Path is now available for download in Japanese language, thanks to our partners at Zoo."

GameSetWatch: Fantastic Arcade Commercial Promotes Indie Titles
"The Alamo Drafthouse has posted a neat promotional clip for Fantastic Arcade, featuring some of the 29 principal indie titles that will appear at the event, like Justin Smith's Enviro-Bear 2000, Mark 'Messhof' Essen's Nidhogg, and Jonatan 'cactus' Söderström's Norrland."

Game in Mind: Jordan Magnuson discusses his ambitious GameTrekking project
"Jordan Magnuson joins me to talk about his GameTrekking endeavor, which would send him around the world for the purpose of making travel games."

Rock, Paper, Shotgun: South Korea’s Indie Tax Trauma
"The Korean government have decided to set up a ratings agency for games, and consequently all games published in South Korea under any format must now pay for their own age rating. A nightmare for indies who are trying to make it on their own."