Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

TunaHQ: Eufloria for iPhone and iPad
"As Rudolf Kremers recently announced on the Eufloria blog, we’re to work on iOS versions of the game to be released next year."

Gnome's Lair: The Dave Gilbert Interview
"Dave Gilbert, a master of all things AGS, is the man behind indie adventure game publisher/developer Wadjet Eye Games and the designer responsible for such point-and-click gems as The Blackwell Legacy and The Shivah."

Joystiq: Austin's Fantastic Arcade lives up to its name
"You wouldn't expect to walk into an arcade and find a cabinet dedicated to Every Day the Same Dream. If you happen to be in Austin, TX this weekend, you can experience this for yourself, along with refurbished arcade machines housing Monaco, Nidhogg, Norrland, Enviro-Bear 2000 and more."

YoYo Games Glog: GameMaker now running on iPad
"As you can see we’ve been very busy bees, porting the runner onto the iPad. It also runs on the iPhone as well, which means that we'll have several new platforms all for one port."

Gamasutra: Breath of Death VII: The Beginning - A Post-mortem
"On September 23rd, just a little over 5 months after release, Breath of Death VII: The Beginning, the Xbox Live Indie Games title I created as part of Zeboyd Games, passed the 30,000 sales mark, with a trial-to-purchase conversion rate of 66.7%."

GameSetWatch: Omni Systems, Tuna Releasing Eufloria For iDevices, Mac
"Along with its upcoming PSN edition, Omni Systems' ambient real-time strategy game Eufloria will see a release for iPad and iPhone in early 2011, as well as a Mac version soon afterwards."

Tiny Cartridge: Nicalis on Cave Story’s jump to DSiWare, upcoming WiiWare update
"Tyrone Rodriguez discusses the challenges of adapting Cave Story for the Nintendo DSi, when you might see it on the DSi Shop, and what the studio learned from how fans reacted to the WiiWare release."

Next Level with Brandon: 3 Quick Lessons from My Failed Project on Kickstarter
"Even though close to $1000 was pledged for my Kickstarter project, I was unable to raise the initial funding goal. Here are three things I learned from this experience. If you want to avoid a failed project like mine, read on."