Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

GamerBytes: PixelJunk Lifelike Teaser Trailer
"After watching this trailer, I asked Q-Games big kahuna Dylan Cuthbert over Twitter if he could explain to me just what this game is. Move Visualizer? Some bizarre Move game?"

Steam: Delve Deeper Coming to Steam
"Delve Deeper is a turn-based Adventure/Strategy game that combines HD pixel art, tile placement, and RPG elements in a bright and humorous atmosphere. Up to four players take command of Dwarf mining teams in this fast and furious dungeon adventure meets devious puzzler."

The 13th Annual Independent Games Festival: IGF at the Sydney Opera House
"The IGF -- in partnership with ACMI -- brought a selection of 2009 finalists and winners to Sydney's iconic Opera House for an exhibition from August 5th to 8th. Its organizers have sent on a collection of photos from throughout the four days, demonstrating the wide range of attendees the exhibition gathered."

Indie Superstar: IGDA Japan Chair and SOWN Co-Host Talks Indie Games
"Shin Kiyoshi is the chair for the IGDA Japan chapter, guest lecturer at Ritsumeikan University, journalist, and helps run and host a little event called Sense of Wonder Night (SOWN). We bring you a candid look at the indie scene in Japan and Mr. Kiyoshi’s hopes for SOWN and the future of gaming."

Gamasutra: Radiangames On Finding Success in $1 Increments
"One-man studio Radiangames aims to release one game per month on the Xbox Live Indie Games channel. Gamasutra's Simon Parkin caught up with founder Luke Schneider to find out how the plan is working out."

Indie Games Searchlight: Continuity (video)
"If you don't play this creative, innovative puzzle platformer, then you're really missing out on one of Sweden's best imports."

Make Games: Finishing a Game
"I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. If you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens. Here is a list of 15 tips for finishing a game."