It's already been confirmed that Spelunky's main protagonist is a playable character in Super Meat Boy at PAX, but this interview is what caught my attention after first seeing a link to it on the official Twitter page for the game. Many indie game developers working as a team to create commercial projects can probably relate to these two guys (Bit Blot, 2D Boy, etc.), and the pain and suffering doesn't really end even weeks or months after the release of the game.

If you're planning to listen to the interview, do remember to lower the volume a bit because some parts of the video get extremely loud all of a sudden (and we wouldn't want anyone to get a heart attack).

We're hoping that they'll pull through the stressful and difficult times, which we know they've been in quite a few of those already. SMB launches on XBLA this Oct. 20th, with WiiWare, PC and Mac versions to follow in the coming weeks.