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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2010

Freeware Game Pick: Escape from the Underworld (Banov)

October 31, 2010 2:53 PM | Michael Rose

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This. Is. AMAZING. Escape from the Underworld is the story of a dark angel's fall from glory, and consequent rise from the underworld. With all your powers taken by heavenly beings, you're left to roam the depths of Hell, building your strength back up so you exact your revenge.

There's a very Metroid-like feel to this game - you begin with all your powers at full strength, before having it all taken away and being left to with nothing. Slowly but surely, powers are discovered through exploration. The level design is really fantastic - it's a little difficult at first, as you only need to be touched once to die, but as your powers build, you can really feel your dark character becoming a force to be reckoned with.

Escape from the Underworld was created by Banov for Indie Kombat against Andrew Brophy. A note to Andrew: we really love your stuff here at IndieGames, but you're going to have to pull something amazing out of the hat to beat this.

Trailer: Dhaila's Adventures (Wild Games Studio)

October 31, 2010 12:57 PM | Michael Rose


Dhaila's Adventures is a 3D exploration game developed with Unity. Players take control of Dhaila, a girl who can take the DNA of any creature and change into its shape.

The trailer is a little iffy in places, but any game in which I get to transform into a dragon is all good with me. It's also very pretty - just check out the screenshots below the cut to see what I mean. There are hints of Rare's Kameo in there, me thinks.

The game isn't out until the end of next year, so there's quite some time to wait. For more info, head over to the Dhaila's Adventures site.

Minecraft Halloween Update Released

October 30, 2010 10:06 PM | Michael Rose

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It's the moment every avid Minecrafter has been waiting for - the Halloween update is now available to play. Simply log into the Minecraft website and boot the game up (or download the latest version) to play.

Notch has been racing against time this week trying to get everything he originally promised into this update, and for the most part, he definitely succeeded. The only elements missing from this new update are the torches that go out after a while, the lanterns and working carts - apparently the carts are going to be appearing in the beta version, which will hopefully be out before the end of the year.

Of course, the biggest new addition in this update is the hell world - make sure you check out all the info in our big hands-on.

Brainsplode! Full Version Released

October 30, 2010 1:00 AM | Tim W.


We've only just posted about Rust Red Games' physics-based puzzler last week, and today we have the full version of Brainsplode! already available to download. This new build features updated graphics, a soundtrack (previewed in the trailer above), and an additional level on top of the six that some of us had already played through in the previous release.

If the response to the game is good, the developer might be swayed to create more levels for it or include a level editor in future updates.

Reminder: Student IGF Submissions End November 1st

October 30, 2010 12:26 AM | Simon Carless

[In a brief reminder, IGF Chairman Brandon Boyer notes to all prospective entrants that 2011 Independent Games Festival Student Showcase entries have a final deadline of Monday, November 1st.]

If you've been planning to enter, the time is now! Submissions for the Student Showcase portion of the 13th annual Independent Games Festival are due in just a few short days, at 11:59 PM PDT on Monday, November 1st.

After breaking last year's record for the number of Main Competition entries, we're also rapidly approaching potential all-time high numbers for this year's Student Competition submissions.

If you'd like to have your own voice as part of that chorus, submit your student game to the competition -- part of the UBM TechWeb Game Network, as is this website -- by clicking this link.

In the meantime, we're currently technically and compatibility checking 2011 IGF Main Competition games, and are in the process of opening up voting to judges.

For mobile and iPhone/iPad entrants, we will be sending you key information that you require soon, including unique judge UDIDs!

As we said before, we're all looking forward to spending more time with your game in the coming months -- good luck to everyone involved!

Indie Game Links: Halloween Sales

October 30, 2010 12:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

Dynastica blog: IGF 2011 entrants in graphs
"The indies games scene is truly vital and exciting, but also a global phenomenon. To put things in perspective we summarized the countries and regions from which all of the IGF entrants originated from."

Frictional Games: An Absolutely Horrific Sale
"Amnesia and Penumbra can both be gotten for as low as 50% the price on several online stores. The sale only lasts from October 29th through October 31st."

Tale of Tales bundle: Pay what you wish
"From now through November 2nd we are selling a bundle of three Tales of Tales games: The Path, The Graveyard, and Fatale. We are offering these games in a single bundle, and this time you can choose what you would like to pay for it. Minimum amount is 3 USD (to cover our transaction fees)."

GameSetWatch: Dodge Bullet Patterns Created By Your Own Music in Shmusicup
"In Shmusicup, you control a Hatsune Miku-like female with wings as she dodges bullet patterns generated by whatever song is playing. You can pull any MP3 from your library into the game, browsing or pausing the tracks using the music controls on the side."

Big Download: We chat with Klei Entertainment's CEO on the PC port of Shank
"So why should you get Shank for the PC and how has the game been changed, if any, for the PC platform? We got answers to those questions and even more via Klei Entertainment's CEO and Shank's co-creator Jamie Cheng."

Wolfire Games Blog: The Last of the Meebohecans
"As you may have seen on Wolfire's contact page, we run a live Meebo chat widget on our contact page to make it easier for visitors to the site to reach us. However, it is with a heavy heart that I must announce that the Meebo era has come to an end."

Round-Up: Gamasutra Network Jobs, Week Of October 22

October 29, 2010 11:51 PM | Tom Curtis

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Playdom, CCP, Bungie, Rockstar North and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

5TH Cell: Senior Concept Artist:
"Tired of working on uninspired and unimaginative games? Want a career change from the film business? 5TH Cell is looking for an experienced and highly talented Senior Concept Artist to work alongside our Creative Director in bringing our upcoming franchises to life. Our studio has a track record of commercial and critical success across numerous genres, and we're just getting started! This candidate will have a strong interest in original IP, amazing portfolio showing a variety of art styles, and proven experience in a senior role within the game or film industry."

Monolith Productions: Senior Software Engineer:
"As a Senior Engine Networking you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art networking technology for the PS3, XBOX 360 and PC. Your domain will cover the networking components of the engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology."

Playdom: Art Director:
"As part of the Walt Disney Company, Playdom is committed to bringing people everywhere together through the world’s best social games. Playdom is a top game developer on Facebook and MySpace with popular titles including City of Wonder, Social City, Sorority Life, and Mobsters. To date, more than 240 million Playdom games have been installed on leading platforms including Facebook, MySpace, iPhone and Hi5."

Rockstar New England: Senior Gameplay Programmer:
"Rockstar, the creators of such hits as Grand Theft Auto IV and Bully, has acquired a new studio; Rockstar New England (formerly Mad Doc Software). With experience in every aspect of game development, and an unmatched expertise in Artificial Intelligence, Rockstar New England is a registered Xbox, Xbox 360 and PlayStation 3 developer. Having recently completed the Xbox 360 adaption of Bully: The Scholarship Edition, the studio is working on exciting new projects, and looking for people who want to be part of one of the most successful and innovative developers of interactive entertainment."

Sony Computer Entertainment America: Senior Graphics Engineer:
"Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one console, the PlayStation 2 and PlayStation 3 computer entertainment systems and the PlayStation Portable (PSP)."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

Moving Between Worlds in the Minecraft Halloween Update

October 29, 2010 2:02 PM | Michael Rose


Sorry for the Minecraft overload today, but a number of IndieGames readers have been asking for a video showing movement between the two worlds in the new Minecraft update, and of course I always aim to please.

As you can see, walking through a portal just a couple of seconds away in The Slip takes you around six times the distance in the overworld, and also automatically creates a new portal for you. However, if you create a portal too close to another one in the overworld, both portals will use the same Slip portal as their entry points.

Make sure you check out our preview of the Halloween update too!

Privates DLC Coming Easter 2011

October 29, 2010 12:42 PM | Michael Rose

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If journeying through a woman's bits and shooting STIs wasn't enough for you the first time around, you'll be happy to know that there is a whole new Privates adventure coming early next year.

The new Privates DLC will this time see the condom-wearing squad venturing into the naughty parts of a man, with new gameplay features, new enemies to treat, and a new character to control. You should check out the official statement about the DLC, because it's rather funny and stuff.

If you haven't played Privates yet, you're seriously missing out. Grab a copy for free from the E4 website.

Hands-On With the Minecraft Halloween Update

October 29, 2010 11:57 AM | Michael Rose

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The biggest Minecraft update in a long while goes live on October 31st. It's a Halloween themed update, with carveable pumpkins, new baddies and torches that eventually go out. By far the greatest new addition, however, is the new Hell world, or 'The Slip' as it's known.

The Slip is a whole new dimension that allows players to move quickly through the overworld. Moving only a few paces in this hellish lava-filled area allows the player to move much further in the outside world. Entering and leaving The Slip is done via special portals, created out of rare Obsidian. Follow me as we take a trip into The Slip, check out the underworld and meet some of the new enemies.

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