Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

The Witness: About the Blue Mazes
"The only two guys who have played The Witness to completion have said it will be better than Braid when it is done. I am certainly not going to claim that Braid is good. I just want to put that out there as reassurance to those of you who are worried about that gameplay video posted at Kotaku."

The Bottom Feeder: Should Games Sell For Donations
"Suppose you didn't have to charge a fixed price for your game. Customers can give any amount of money, and they will get the game. Should you do it?"

Cliffski's Blog: How to sell your game online without using an App Store
"A lot of developers are probably are too scared to sell their games direct online, or they just don't know where to start. I'm going to tell you, and the reason I know what I'm talking about is because I've used at least six different payment providers and three different webhosts. I've sold more than a dozen games myself, plus I've dealt with almost every online portal."

GameSetWatch: Supergiant's Kasavin On How Lifelong Game Love Led To Bastion
"GameSpot veteran Greg Kasavin describes how a lifelong love of games and dreams of making them brought him from writing through development -- now going indie with Supergiant Games, creator of the intriguing Bastion."

GameSetWatch: Make Your Own Machinarium Papercraft
"While we wait for someone to make Machinarium toys a reality, we can allay our appetites for that meal with a papercraft model of the game's hero Josef. This awesome creation comes from Thai artist Nogs, who also created a neat base for his work."

Uncommon Assembly: Norrland by Cactus
"In Norrland, you play as a man out on a hunting trip in rural northern Sweden who, throughout a series of rather sadistic and perverse minigames, has violent encounters with nature, suffers from bizarre, psychedelic dreams, and manages gratuitously explicit everyday camping necessities. Söderström spoke with me recently about creating the peculiar look and feel of Norrland."

DIYgamer: The Backbone of the Indie Industry
"Ron Carmel was at IndieCade earlier this month as a panel speaker, and after all the hustle and bustle of the event he was nice enough to answer my questions on the Indie Fund, as well as provide some other musings on different indie happenings and items."

Rock, Paper, Shotgun: Ace Team Talk Rock Of Ages
"Ace Team, the Chilean studio behind the fantastically unusual first person beat 'em up Zeno Clash, are now making a game that combines bowling with art history. Sounds suitably strange, but what of the details? We talked to Ace Team's Andres Bordeu to find out more about Rock Of Ages."