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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2010

Super Meat Boy PC Released

November 30, 2010 11:32 PM | Michael Rose

It's here! The PC version of Super Meat Boy has now been released, and you can pick it up via Steam right this second. With plenty of secret characters to unlock and a level editor coming early next year as a free add-on, this is going to be Game of the Year for many.

The Steam edition has lots of exclusive content, including Steam achievements that will make you want to cry, special characters including a Head Crab and the aforementioned level editor (coming next Jan).

What else do you need to know about the game? Well, listen to our Super Meat Boy podcast and you'll find out every single thing possible about the game, including things that you probably don't want to know too.

Footage of Introversion's Subversion at World of Love

November 30, 2010 3:47 PM | Michael Rose

As Rock Paper Shotgun has so rightly reminded me, footage from the UK indie gaming conference World of Love in the summer has been emerging on the old interwebs each week, and this week's addition is very much worth watching.

Chris Delay from Introversion Software (Darwinia, Defcon, Uplink) presented a packed room with gameplay from upcoming Subversion, a procedurally-generated bank-robbing game. Apart from the place-holder graphics, many of the main ideas are shown, from working your way through security to the more finer points of money-takery.

There's a second World of Love conference coming on January 28th 2011 - check here for all the details.

XBL Indie Game Pick: The Deep Cave (Pennybridge Indie Game Studio)

November 30, 2010 1:49 PM | Michael Rose

If you're a fan of twitchy platformers, The Deep Cave is definitely worth looking into. The story follows a young boy called Pi who finds a hole full of light and jumps down into a nightmare.

Each screen has obstacles to dodge that become insanely difficult early on - fortunately whenever you die, you'll simply respawn again instantly at the start of the screen. As with the likes of VVVVVV and Super Meat Boy before it, the action can sometimes feel frustrating, but ultimately rewarding whenever you pass a particularly taxing level. The collision detection could do with some work, though - some of the screens are very anger-inducing thanks to baddies that will kill you even when you're clearly not touching them.

A lovely chiptune soundtrack, tons of levels and an 80 MS Points ($1) price tag make this worth checking out. Download from the Xbox Marketplace now, where there is also a demo to play. Podcast #10: Sophie Houlden

November 30, 2010 12:21 PM | Michael Rose

indiegames.PNGPodcast number 10, eh - where does the time go! As we enter double digits, we're still talking to the best indie developers we can coax onto the microphone - this week we have Sophie Houlden, the developer behind the likes of The Linear RPG, Boxgame and Fib.

We talk to Sophie about living in The House of Indie with Stephen Lavelle and Terry Cavanagh, and also about her latest project Lottie's Dungeon. Of course, we also go off on various tangents and ask very silly questions and such, because we're just a bit mental like that. Readers' questions feature at the end too!

Jump below the cut to listen to the podcast in its entirety, or head over to the dedicated podcast page and listen to it there. It's also available to download from iTunes if you're an iPodder. You can subscribe to the RSS feed too and receive notification direct to your Google Reader or other such news gobblers.

Indie Games Winter Uprising Begins

November 30, 2010 12:04 PM | Michael Rose

The Xbox Live Indie Games Winter Uprising begins today, and to mark the occasion, the above trailer has been released, showcasing each game that will land on the Xbox Live Indie Games channel within the next week.

Apparently the first game to be released will be Epic Dungeon sometime today, a fast-paced roguelike. We'll be following along with all the releases and letting you know which ones are worth picking up.

If you want to find out more about the Indie Games Winter Uprising, make sure you listen to our podcast - we talked to the ringleader Robert Boyd and Radiangames' Luke Schneider about the whole affair.

Browser Game Pick: Kettle (increpare)

November 30, 2010 11:49 AM | Michael Rose

Kettle is a short puzzle game based around the idea of police containment of protesters. Given a number of people in the centre of the grid, you move the border so as to position all the people in the grey block.

Your police need to be moved in a specific way on each level so that the protesters will fit into the space and not bump into each other, and sometimes you can get completely stuck and need to press space to reset the puzzle. It's pretty clever, although each level is short and can usually be completed through trial and error.

Go play this politically-motivated puzzler over at Stephen's site.

Hydorah Original Soundtrack Streaming on Bandcamp

November 30, 2010 2:00 AM | jeriaska

The original soundtrack album for freeware PC title Hydorah is now streaming on Bandcamp. The release is part of my Kickstarter project for Independent Videogame Music in Context. To set the mood for the soundtrack, pithy liner notes have been added to each track by composer Gryzor87.

The sidescrolling shoot 'em up by Locomalito was developed over the course of three years in Andalucia, Spain. The music covers a variety of styles, from jazz fusion and progressive rock to techno and heavy metal, all performed on classic synthesizers including the Yamaha SY55, Korg 01/W, Korg Trinity and Casio Cz-230S.

Currently underway is an arrange album featuring covers by international artists. Participants include VVVVVV composer SoulEye (Magnus Palsson), Pocket Groovy (Yoshi Miyamoto) of You Have No Legs and Cobalt composer Anosou (Mattias Häggström Gerdt).

Samples from the arranged album will be online soon. Gryzor87's in-depth manual of Pixel's pxtone music tools, featuring an introduction by Daisuke Amaya, is also nearing completion.

Indie Game: The Movie: Derek Yu and Spelunky XBLA

November 29, 2010 7:49 PM | Michael Rose

The guys behind the upcoming Indie Game: The Movie have released another excellent clip, this time of Derek Yu, developer of Spelunky. Again, it's all looking so polished and wonderful - I really cannot wait to see the finished product.

For those interested, the clip also contains the first footage of the XBLA version of Spelunky, both in the middle of the clip and at the end as raw footage.

Indie Game: The Movie Talks to Adam Atomic
More Footage From Indie Game: The Movie

Steam's Indie Air Pack: Five Indie Games for Five Dollars

November 29, 2010 6:10 PM | Michael Rose

Another indie bundle direct to your Steam-loving fingertips. Today's bundle - the Air Pack - goes something like this: Altitude, DogFighter, Flotilla, Gratuitous Space Battles and Plain Sight. All five are worth owning, with our particular favourite Flotilla usually worth more than $5 anyway!

The deals hang around for the next 24 hours, so make sure you grab them while there is still time!

Freeware Game Pick: Invaders: Corruption (Manuel van Dyck)

November 29, 2010 4:00 PM | Michael Rose

It's possible that you'll watch the above video, think 'meh, another average-looking arena shooter' and not bother giving Invaders: Corruption a download. This would be a terrible mistake on your part, as Invaders is in fact far from your average shooter.

Nearly everything you see in the above video (and, of course, in the game) is procedurally generated, from the main ship to the baddies to the way the baddies move to the backdrops. When you begin the game, you're asked to enter a word - this word determines what your ship will look like. Bad guys spawn all over the screen, and will act differently depending on the characteristics they've been given - some may clump together and hide in the corner of the screen, while others will spawn and immediately surge towards you.

The first minute of play is a little dull, as you're given the bare minimum abilities and don't feel all that powerful. However, once the pick-ups start appearing and the intensity ramps up, it's really great fun. There are online leaderboards to climb too.

Make sure you check this one out - download from the Invaders site for both PC and Mac (Click the picture of an invader on the right of the page to find the downloads section).

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