[Independent Games Festival chairman Brandon Boyer has a note, below, on the latest Babycastles indie game exhibition starting tomorrow in New York, which includes some highlights from 2010 IGF finalists.]

Hello, all! So, as you can see below, we've teamed up with NYC-based indie arcade collective Babycastles to run an Independent Games Festival 2010 exhibit at their Manhattan show-space.

The limited-time exhibition is opening this Thursday - November 18th, nightly through Saturday, November 27th, with special musical guests on the opening and closing nights.


I tried to bring together a wide-ranging group of both finalists and winners across all categories that -- most importantly -- would "show well" in a space where noise (and, for its opening and closing parties, sobriety) levels weren't guaranteed.

We think it turned out to be a nice mix that might introduce new people to games that are already out in the marketplace, as well as games that even many tried and true indie fans might not have had much of a chance to play, especially in public.

To that end, we've got last year's Grand Prize winner Monaco available for full-multiplayer testing, as well as a special build of Cactus's Nuovo winner Tuning, which -- if all goes according to plan -- will be projected across one of the show-space walls.

Babycastles has also put together a stellar lineup of chiptune artists for the opening and closing parties, the latter of which I'll be flying in from London on November 27th to attend, and hopefully get a chance to play some of the selections with you all!

You'll find more details on Thursday's free opening night show -- taking place at 217 E 42nd St -- via Babycastle's Facebook page.

Alternatively, you can also click the flyer image above for a slightly higher-res version perfect for printing and framing -- a huge thanks to friend of IGF Cory Schmitz for working up a truly beautiful show poster!