Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

Gamasutra: Monaco's Schatz On Building An IGF Grand Prize Winner In One Month
"In an Indie Games Summit talk at GDC China earlier this week, Andy Schatz discussed his 2010 IGF Grand Prize-winning Monaco -- which he built on his own up to IGF-winning status in four months, and submitted just one month after starting."

distractionware: 2010 Minigame Collection
"At the start of the year, burnt out after working six months on VVVVVV, I decided I wanted to try making a game a month for the rest of the year. A couple of these games ended up being pretty interesting, so rather than bury them in the blog I thought I’d take a few of my favourite minigames from throughout the year, and bundle them together on the sidebar."

The Happy Medium: A much deeper interface
"Farbs' Captain series of games began with the award-winning Captain Forever, a strange take on top-down shooters that has you building new ships out of defeated enemies and covering long stretches of lonely darkness. Farbs is currently hard at work on the latest module, Captain Jameson, which expands on the formula immensely."

Quote Unquote: The Last and Final Word with Linley Henzell
"Linley Henzell barely needs an introduction. His first game was Crawl, an ambitious roguelike, which remains in active development by others to this day. His spectacular shmups, which include Overgod, Garden of Coloured Lights and White Butterfly, have also attracted a lot of attention over the years."

McFunkypants: Videogames and Charity
"Just to spread the love, I thought I would do some research into game-related charities. Here is your chance to give back by doing what you love. Gamers can truly save the world – and with a little compassion and generosity, gamers have the ability to make a huge difference in the lives of others."

Indie Superstar: Snapshot Developers Share Their Origins
"Snapshot from Retro Affect received an IGF nomination in 2009, and the team now seeks retribution in 2010 with an overhaul to the game’s build. David Carrigg and Peter Jones sat down with us for a talk about their team and their future plans."

Gamasutra: Dejobaan Games Talks New Business Models with Kick It!
"Ichiro Lambe speaks to Andrew Vanden Bossche on Dejobaan Games' latest game, 1...2...3...Kick it! Drop That Beat Like an Ugly Baby. Along the way, we talked about new business models, how indies stay nimble, and how to manage the expectations of gamers."