January 18, 2011 12:00 PM | Tim W.
Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)
Game Jolt: Invention Contest
"This particular contest is being hosted and sponsored by NAL. The theme is 'invention', and you can interpret it in any way you want."
Ragtime Games: Introducing Continuity 2
"Since we released the original Continuity back in 2009, people have been telling us how well Continuity's tile-sliding gameplay would suit iOS. We agree. But don't just take our word for it, watch the embedded video to see a quick example of the game running on iPhone."
GameSetWatch: Fotonica Continues Where Tales Of Unspoken World Left Off
"Last year, indie developer Santa Ragione introduced us to Tales Of Unspoken World, an exhilarating running game that had much in common with Canabalt, except presented with 3D vector graphics and a first-person perspective. Santa Ragione has since revamped that project into Fotonica, adding one-button controls, new levels, an infinite mode, difficulty settings, and more."
GamerBytes: Ska Studios On ZP2KX, The Dishwasher: Vampire Smile
"In 2010 Ska Studios developed ZP2KX - Zombies and Pterodactyls 20XX for XBLIG and will be releasing The Dishwasher: Vampire Smile in 2011, and then Charlie Murder in 2012. We spoke to James Silva about his experiences in 2010 as he expands his team from just one guy to a couple."
Indie Game Review: Onslaught! Arena brings the killer waves
"Originally designed for Boing Boing's Games Inspired by Music contest, Onslaught! Arena was further developed and rammed full of content. The full game is a high speed affair requiring steady nerves, and constant movement. Early stages will trot out a few targets to bring down, and later stages will barrage you with fiendish combinations of enemies."
A Hardy Developer's Journal: Interview with thecatamites
"We tracked down the man responsible for Space Funeral and asked him some tough questions: how does he feel about betraying Adventure Game Studio to do this blockbuster hit, what is so astonishing about Captain Skull, and how does one exactly deal with Too Many Kittens."
Swing Swing Submarine: IGF 2011 Finalists and favorites
"Last November, when we discovered the 400 entrants for the main competition, we made a list of our favorite games. Some are finalists, some others are not. Of course there were quite famous games in this selection, but we'll not talk about them today. So, here are 9 'not so famous' games that we really want you to discover: our 2011 IGF Main Competition's favorites."
Rock, Paper, Shotgun: Recettear Post Mortem
"Given the recent announcement that Chantelise will be Carpe Fulgur's next project, it seemed like a good time to chat with the team's Andrew Dice about what happened, what he expected to happen, more about Chantelise's when and why, and what games they're hoping to turn their attention to next."
TIGSource: Versus Competition
"For the TIGSource Versus competition, the rules are simple: make a game that pits at least one human player versus another human player. The rest is up to you. The game must at least run on Win32 platforms, and there are no prizes involved."
Categories: Top Posts