Today's collection of independent game links includes more indie game previews, a couple of development updates, the usual round-up of interviews with developers from around the 'net. (image source)

A Hardy Developer's Journal: Cockroach Inc.
"I had a chance to chat with Erik Zaring and Anders Gustafsson, the two brilliant minds behind The Dream Machine, and pick their brain about their game, their influences, and their dreams. This is the result."

Gamasutra: Rolando Dev HandCircus On Moving From iOS Gold Rush To PSN
"Following the groundbreaking success of Rolando and its sequel on iPhone, London-based HandCircus is turning its back on mobile dev for its next release, Okabu. Gamasutra's Simon Parkin asks founder Simon Oliver what inspired the move."

GameSetWatch: Spaces of Play on Spirits and the Creative Uncommon
"GameSetWatch correspondent Jason Johnson talks with the heads of Berlin-based indie Spaces of Play about their enchanting iOS puzzler Spirits, their different lifestyles and approaches to level design, and more."

tsumea: Interview with Matt Comi and Big Bucket Software
"The success story of The Incident was instrumental in persuading Matt Comi, the main developer behind Big Bucket Software, on finally making Big Bucket Software a full time venture in game and productivity app production. We contacted Matt to find out more about his company and The Incident."

DIYGamer: Greg Kasavin of Super Giant Games on Bastion
"Greg Kasavin spoke with us at GDC 2011 about changes to action RPG Bastion since PAX Prime 2010. While Bastion is being published by Warner Bros on XBLA this summer, Greg adds that he wants the game to be on both console and PC."

Rock, Paper, Shotgun: Jakub Dvorský Interview
"Machinarium creator Jakub Dvorský was at this weekend’s GameCityNights event, announcing not one, not five, but three new games to come from Amanita Design. Dvorský tells us how he plans to rescue the adventure genre, his views on piracy, and what we can expect to see in the new projects."

increpare: Bfxr
"Bfxr is an elaboration of Sfxr, the program of choice for many people looking to make sound effects for computer games. Bfxr has moved in the direction of increased complexity and range of expression. All the buttons that you know and love are here, but there are some new things as well."